It's the same reason that video game developers shouldn't be allowed to have powerful GPUs. They need to be testing how the game looks (and works) for most people, not for a group of people only slightly larger than themselves.
It's the same reason that video game developers shouldn't be allowed to have powerful GPUs. They need to be testing how the game looks (and works) for most people, not for a group of people only slightly larger than themselves.
Sure if the title has a huge AMD or nvidia logo when it starts, it's going to use a lot of specific functionality from that card, whatever those shops pay them specifically to advertise for. But devs need to ensure titles at least look okay and run at at least 60fps to get the largest sales audience.
I don't see this as a problem with 4K screens starting at 260 euros (~ US$ 306).
I get my devs whatever they want for hardware, within reason. $500 or $1000 monitors? No questions asked. The price of hardware that will last years is nothing compared to the value of engineer happiness and productivity, especially when compares to how costly good engineers are in the USA and Canada.
There are quite a few users who prefer the wider format screens for a variety of reasons.
You can get the best of both with a 5K-6K screen, but that's currently a very expensive price point not on most people's radar.
The rest are too large to run 2x
And those monitors have too low of a ppi to run scaled