But the Apple ][ is actually a good illustration of my point. Due to the cost of memory back then, Wozniak had to make many compromises in the hardware design, which resulted in a number of very odd visual artifacts. For example, if you tried to move a colored sprite around on screen, the colors of pixels in odd and even columns would flicker between two different four-color palettes.
The retro-engineered video subsystem in the article is essentially the same resolution as the Apple ][, but with greater color depth and none of the compromises, all because the cost tradeoffs have changed so much in the last 30-odd years.