Pretty interesting that the rules of the simulation were such that it took three years to explain an emergent phenomenon. I probably would have written it off as floating point shenanigans.
Pretty interesting that the rules of the simulation were such that it took three years to explain an emergent phenomenon. I probably would have written it off as floating point shenanigans.
Pretty sure anyone in actual scientific computing stays far, far away from floating point numbers and sticks to arbitrary precision ones instead.
http://manual.gromacs.org/documentation/2016/install-guide/i...
And by the way, scientific computing is a diverse discipline, or a federation of disciplines. Say, there may be little overlap between the algorithms, tools, and environments that a physicist uses for scientific computing and those used by a bioinformatician. So I don't think it is universally true in scientific computing that arbitrary precision is preferable to double precision.