I'm also waiting for Metroid Prime 4 and Pikmin 4 as I loved the two games released on GameCube.
I'm also waiting for Metroid Prime 4 and Pikmin 4 as I loved the two games released on GameCube.
This one was different, but wonderful. I went in knowing nothing about it, and was blown away. The first seven hours or so gave me a sense of helplessness, wonder and uncertainty that I rarely experience in a video game.
The longer you can go without reading a guide, the better. Eventually it can become a grind, but I got months of play value out of it, and thoroughly enjoyed it.
Super Mario Odyssey is also excellent. It's incredibly fun, even if it's easier than other mario games. Incredible attention to detail.
Basically this "game" is a game engine on top of which a real game could be implemented, but as such I just see it as an empty open world. I'm sure that without Zelda on the title, it would have been judged more objectively, for was it is: an average game to say the least.
I have played the first zelda, and OoT, MM, and WW. In all of them, what I have really liked was the pleasure to wander into the world, (mounting epona on hyrule field, get lost in the see while discovering new island). In the contrary I have only played the first few hours of skyward sword, because every two minutes a NPC was telling me what I should do and what I should not, and where I should go . Awful! So I am very happy Nintendo choose to go for less story and more discoveries. Could you post a link to your review, I would be interested to read your position with more details.
For the review, please send me an email (visible on my profile) so I can send you the link (as the blog use my real name).
Without the Zelda title, it would have been treated the same as every good Zelda-like game: as evidence that Nintendo needs to revitalize the Zelda series. Instead it was a Zelda title, and so was the revitalizing that the series definitely needed. The fact that it was an outstanding game on top of that was just icing on the cake.
Personally, I hardly cared about beating the story. Instead, I focussed on specific goals: buying the house and equipping it. Building Tarrey town. Upgrading armor. Expanding weapon slots. Exploring.
As a byproduct of this, I found I had more or less outmatched all the enemies. But it came as a surprise. I was just having fun pursuing some personal goals.
Super Mario World is one of the easiest games I’ve ever played and also one of the best.
...God Hand is the hardest game I’ve ever played that is still fun. I figured out why: it requires a lot of manual dexterity but is extremely fair. Compare Kaizo Mario et al, which are basically puzzle games in disguise.