Based on a quick skim of the paper, here is my oversimplified description of how this works:
During training, an agent navigates an artificial 3D scene, observing multiple 2D snapshots of the scene, each snapshot from a different vantage point. The agent passes these snapshots to a deep net composed of two main parts: a representation-learning net and a scene-generation net. The representation-learning net takes as input the agent's observations and produces a scene representation (i.e., a lower-dimensional embedding which encodes information about the underlying scene). The scene-generation network then predicts the scene from three inputs: (1) an arbitrary query viewpoint, (2) the scene representation, and (3) stochastic latent variables. The two networks are trained jointly, end-to-end, to maximize the likelihood of generating the ground-truth image that would be observed from the query viewpoint. See Figure 1 on Page 15 of the Open Access version of the paper. Obviously I'm playing loose with language and leaving out numerous important details, but this is essentially how training works, as I understand it based on a first skim.
EDIT: I replaced "somewhat obvious" with "natural," which better conveys what I actually meant to write the first time around.