Doesn't seem cost-effective at scale to run on beefy Apple machines.
Doesn't seem cost-effective at scale to run on beefy Apple machines.
This is sort of like saying "people only do web serving workloads on Linux, we don't need web servers to run on Apple machines" to me.
Sadly, most companies won't have any choice but to port their app to Apple's proprietary APIs. It's really a net loss for consumers because most of these devs have better things to spend their time on than Apple breaking compatibility on a whim.
Pixelmator, at least, is based on Core Image, which Apple has probably already moved from OpenCL to Metal.
Almost all of my (and my lab's) time is spent tinkering with small numerical examples before sending it off to one of the lab machines to run overnight, and using the GPU on the MBP through OpenCL is a huge advantage.