I have no expertise in either graphics or machine learning, but is this just buzzword for its own sake, or is there actually any way that machine learning is applicable to a mathematical problem like rendering?
Again, from my position of relative ignorance, it seems like graphics is largely a well defined problem space that needs mathematical ingenuity and bigger/better hardware thrown at it, rather than building a black box function by training it on sample inputs and outputs (what would that even look like?)