I missed the modding communities in the late 90s/early 00s that had a sense of place and community. Things tended to gravitate around their IRC channels and those of the actual game. Was great to develop relationships online with not only the modders but the people developing the games.
As an example, Epic Games were super-accessible back in the Unreal Tournament 99/2003/2004 days to chat with on IRC and not just about modding or stuff related to their products. There were also some game servers where you know certain employees made it their haunt.
But now everything is hyper-optimized so both Epic and customers waste the least amount of time talking to each other to solve a problem. It definitely feels more like you’re talking to a corporation than engaging with a community of creators now.