Google’s ecosystem is just as negative as apples walled garden. If you want, you can build and sign your own apps and put them on your device on an iPhone.
> And have to deal with whatever they remove from the next iteration of the device based on their whims and fancies.
I presume you’re talking about the headphone jack, which google followed up by removing from their pixel phone 12 months later? Why does apple get the hate here and not google?
> And the exorbitant price tag.
An iPhone 8 is £699 new right now, and a pixel 2 is £629. An 8 is £48 a month, and a pixel 2 is £53/month on contract (I’m sure there are better deals but I’m on a phone) - it’s disonfeuous to call apple out for having expensive Hugh end devices when the google equivalent is just as expensive.
HA! Sure. For $100 a year. And from a Mac.
> I presume you’re talking about the headphone jack, which google followed up by removing from their pixel phone 12 months later? Why does apple get the hate here and not google?
Because Pixel is not the only choice one has inside the Android ecosystem, as opposed to iOS one? Samsung, Sony and others still have the jack afaik.
I agree with you about price though. Apple is no more expensive than others (considering the quality of build).
And compiling every app, I'm guessing?
On Android you just download the damn package and install it on the devices.
There is a caveat however, you have to resign it every seven days.
Edit: I also want to say there’s a limit to the amount of apps you can do this with.
It’s not a great solution, but I have a feeling it’s as good as we’ll ever get.
Off topic. Using F-Droid, you don't need to touch Google's ecosystem.
Absolutely. I still don't get why I can't compile and deploy my own apps on my own devices without paying Apple $99 a year.
I thought it was really cool that you can deploy apps you compile yourself on your device out of the app store without paying the $99 yearly fee but apparently that's not the case.
https://hn.algolia.com/?query=free%20provisioning&sort=byPop...
> There are three levels: $300/yr for "enterprise" allows you to deploy your app on a large number of devices within your organization (and the terms of service are very explicit that the devices must be under your control: not even for testing by a customer at an off-site location unless you are overseeing), $100/yr for an individual or company normal developer license that lets you install your app for testing purposes on up to 100 of your devices for one year (after which point the apps expire and you have to reinstall them), or $0 for truly "free" provisioning (no yearly fee) which lets you install up to three apps (total; not per account: across all free accounts any device can have only three such apps) on a device using a slightly limited set of APIs (for example: no VPN support) which expire every seven days.
> Clearly the free tier is pretty worthless in the grand scheme of things, and being able to write software for you but not being able to legitimately give it to anyone else not also paying the $100/yr "please let me own the piece of hardware you sold me instead of renting it" tax is not really acceptable for people trying to learn to write software as a big part of software is being able to give it to other people. In practice, though, a lot of people are seriously only learning to develop so that one day they can pay the full Apple developer tax and deploy their apps to the App Store under the Apple software approval process, and so it works out: like, to them, software development is all about writing software for Apple hardware under Apple's rules, and that's what Apple wants anyway. The entire scenario makes me feel a little sick: this shouldn't even be legal as far as I'm concerned.
That is the case.
I would have switched to iPhone if it weren't for that.