Tolerate yes, but it will still have an impact. In case of an online shooter, resending it will cost an additional RTT. If that resend is even happening, the next packet will make the dropped one obsolete.
Resends in an FPS are for dire scenarios, not 1% loss. 1% packet loss can be easily obsoleted and compensated, and the general performance of having 126/128 packets can be better than 60/60.
It's not frequent that I experience much loss when playing 128t servers. Mostly zero, very occasionally 1%. I wouldn't be paying monthly for it if I knew it to happen frequently.
My biggest gripe with ESEA is that I cannot have Hyper-V enabled on the OS that I am playing from.