Now I casually (and legally) boot up any show I feel like within seconds at HD resolutions. I love thinking about the sheer amount of data that is traversing around the internet now. And it’s more fun to imagine what becomes possible when you bump up another order of magnitude or two.
In games for instance, a significant limiting factor for implementing large player counts in fast-paced multiplayer come down to bandwidth. The amount needed, for the most part, scales linearly per-player as the player count increases. Add more bandwidth (and some more CPU power) and games can evolve entirely new experiences.
The battle royale games like PUBG are a great example, but due to bandwidth issues and CPU usage the server tick rate is much slower than normal fast-paced games (20hz vs 60hz) and therefore the experience suffers quite a bit.