> Unlike the Oculus Santa Cruz, the Oculus Go doesn’t include full motion controllers or futuristic inside-out tracking technology, which lets users walk around rooms with no external cameras. It allows you to rotate your head, but not lean or walk around. You can move its small controller like a laser pointer, but not fully mimic a virtual hand. It’s got basically the same features as Samsung and Oculus’ Gear VR, but as a dedicated piece of hardware, not a combination of smartphone and plastic shell.
So basically it's another one of those "turn your smartphone into VR" without needing the smartphone.
This is a very limited and transitional device then.
Perpetuating the myth that 6DOF head tracking is for "walking around the room".
It's not. Even small head movements reveal parallax and without that VR isn't anywhere near as convincing an illusion.
6DOF is pretty much a base requirement for immersive VR.
https://www.reddit.com/r/oculus/comments/8g7ypb/the_answer_t...
It's pretty much the same hardware as a GearVR with an S8. The big difference is that it is physically larger, so the thermals are greatly improved. Thermal throttling may be the largest bottleneck in mobile VR.
It is nice though that it has been designed for prescription lens inserts.