Oculus Go
oculus.com
oculus.com
In my opinion this isn't VR at all. It's a glorified 360 degree viewer. Personally I think it's pretty deceptive of Oculus to market this like it's a full VR heatset when it's very much not. If you are interested in VR for the immersion or the experiences, avoid this. Get something with full positional 6dof tracking.
I've used devices with positional tracking, and it's on another level for sure; but since I don't have a PC that could support one of the nicer headsets atm, it would mean shelling out at least ~$1400 to do VR.
So if this is more comfortable, has integrated audio, a higher-res screen, comes with a controller, and I don't have to set it up with my phone to use each time—it's definitely got me thinking about it...
Edit: also, if anyone knows: the main thing I wonder about this is whether it overheats super quickly like the GearVR. That's the worst part of the cellphone experience IMO—most games will cause overheating within ~5min.
Edit2: the Reddit faq[0] claims the heating issue is resolved, "overheating is no longer a problem (on Gear VR, this is the #1 issue - because phone components are packed into 5mm, your VR play session will always come to an end with the message 'your phone has overheated, gotta stop playing VR until it cools down')"
[0] https://www.reddit.com/r/oculus/comments/8g7ypb/the_answer_t...
But I still bought two Oculus Go’s. Because I think I might be wrong about the 6dof and the finger tracking. I have a sneaking suspicion that with excellent rendering and good design we might see the Mario/FarmVille/Angry Birds/Pokemon Go of VR on a 3dof all-in-one device. We’ll know one way or another within 18 months.
If you’re a developer, it seems worth the risk to assume the inflection point is today, 5/1/2018 though.
Windows Mixed Reality headsets are so much better than this.
Windows Mixed Reality requires an entire PC attached to it. The whole point of this is that for $199, you get everything you need to start using it, no cellphone or (expensive) PC tether.
Whether there's a market for such a device I'm not so sure, but there's no doubt Windows Mixed Reality/Rift/Vive et al have relatively huge cost barriers to entry vs simpler VR devices like this.
If it is we need to a new name where Daydream / Oculus GO = glorified viewmaster and Rift / Vive (and windows mr?) = I touched the future.
They are vastly different experiences. The feeling of presence in Vive and Rift that come from (a) having your head movement fully tracked (b) being able to walk around things (c) having your actual hands in the simulation, make it an entirely different experience IMO.
I showed my non-tech family cardboard a couple of years ago. They were mildly impressed. I showed them Rift last Christmas and my non-tech mom wanted one immediately. I advised her not to get one yet but she was blown away.
Sure it would be better not to have a PC attached but without full 6dof and hands it's basically just a viewmaster toy for 360 videos.
By the way, the Oculus Go is available with 32GB or 64GB storage ($199 or $249)
https://www.microsoft.com/en-us/store/collections/vrandmixed...
And they are pretty cheap when on sale at around $225
Get an Oculus Go for now. But show SimulaVR some love for the future :]
Mmmmmm. That's some nice looking hardware. Not appearing like you had a medical device strapped to your face was one of my driving decisions for picking the Rift over the Vive. And the simple straps and soft touch fabrics look really nice and comfortable here.
But I have yet to find any lasting appeal to the "low-end" VR experiences. It really gives a poor impression of what the tech is capable of and walk away with a "gimmicky" feeling.
I'd argue that even "high-end" VR leaves many with a bad impression walking away with a "gimmicky" feeling. The Rift continues to be the worst technology investment I've made, no amount of personal enthusiasm for the concept makes up for the fact many people get motion sick on these things eventually. Feeling sick for "fun" in my free time is not up there with my favorite leisure activities.
Outside of a handful of impressive tech demos (RoboRecall etc), the vast majority of the content on the Rift is equally low rent too.
But man, it totally blew my mind how good and immersive it is. Maybe the strongest feeling of "wow, we really live in the future" I've had. The low latency combined with excellent controls really creates a feeling of being there. Google Earth by itself is worth the price of Oculus many times over. Then there are titles like Lone Echo, Robo Recall, Beat Saber, Skyrim VR, Quake 1 and Quake 2, Minecraft etc etc. Sure there aren't a ton of AAA titles yet but those that are hold an amazing quality IMO and has spoiled me from "normal" gaming
When iPhone came out, the games were gimmicky.
Same for Facebook platform.
And then there was Farmville. And then there was Angry Birds. And then there was Pokemon Go.
Games which were designed AROUND the limitations of the platform, rather than being a crappy stripped down version of previous fully realized gaming experiences.
Oculus Go launch title and also Samsung GearVR support
[1] https://arstechnica.com/gaming/2018/05/oculus-go-review-the-...
That said, resolution is not the greatest asset. I doubt this device improves on that – if anything it will probably be worse.
What blows people away is not the display, it's the head and position tracking, of both the HMD and the controls. It's amazing how you can "see" them and accurately pick them up on a table. I hope this device has that.
It's actually higher resolution than the Rift.
Or are drones oriented only by hand-held controls?
Why do I have to have my head and face oriented toward a virtual screen? Why would I want to look down at a virtual coffee table, or up at a virtual ceiling, or behind me at a virtual couch while the movie is playing at some fraction of the device's resolution in a different virtual direction?
2. The screen simulates your full range of vision. So to fill it edge to edge would be impossible to watch. You would have to pick an arbitrary fraction of the screen to show at a time. Why not set up a virtual space where you can move closer or further away from the screen or move around like you can in real space? Self configuring!
As for it adding to the experience, for optimal viewing in real life, we turn off the lights precisely to avoid the surroundings from distracting from the experience...
This is before I get into the Touch controllers which become invisible the fit so naturally to your hand.
Really like the design of the Go too but wont be buying one because for me the hand presence is what makes VR.
It does offer better ease of use (always ready, no messing with docking your phone) and a lighter weight. Additionally it (obviously) doesn't take away from your phone's battery life.
Again, I'm sure you're aware of all that, but I'd hate for someone to spend $200, expecting something that this is not.
> Unlike the Oculus Santa Cruz, the Oculus Go doesn’t include full motion controllers or futuristic inside-out tracking technology, which lets users walk around rooms with no external cameras. It allows you to rotate your head, but not lean or walk around. You can move its small controller like a laser pointer, but not fully mimic a virtual hand. It’s got basically the same features as Samsung and Oculus’ Gear VR, but as a dedicated piece of hardware, not a combination of smartphone and plastic shell.
So basically it's another one of those "turn your smartphone into VR" without needing the smartphone.
Perpetuating the myth that 6DOF head tracking is for "walking around the room".
It's not. Even small head movements reveal parallax and without that VR isn't anywhere near as convincing an illusion.
6DOF is pretty much a base requirement for immersive VR.
This is a very limited and transitional device then.
https://www.reddit.com/r/oculus/comments/8g7ypb/the_answer_t...
It's pretty much the same hardware as a GearVR with an S8. The big difference is that it is physically larger, so the thermals are greatly improved. Thermal throttling may be the largest bottleneck in mobile VR.
It is nice though that it has been designed for prescription lens inserts.
Until the mobile experiences have a quality 6dof and motion controls, they have almost no appeal to me.
As far as more immersive experience, I probably could afford to build a new computer and get a proper VR system rigged up but the cost involved vastly exceeds the level of appeal it has to me. The image quality is definitely at a level where it it probably already is pretty great, mind!
These platforms should drop the VR moniker - they are 360 stereoscopic ten day wonders and little more.
Go also has a Snapdragon 821 for ONLY VR. The GearVR was sharing resources with a ton of other garbage background processes that Go doesn't need to worry about. And the thermal performance is also way better.
Finally, you can get Oculus Go to run at 72Hz which is a way more comfortable experience than GearVR.
So you get a lot more than your phone can give you for 25% of the cost.
Sadly the Snapdragon is woefully underspecced in it's video decode capability - tops out at 4K which is less than ideal - 5K HEVC are already popular and a noticeable improvement for VR video.
As you say, it's a good deal given the modest price point.
> Its screen is a 5.5-inch display with a 2560 x 1440 resolution (1280 x 1440 per eye). It’s based on Qualcomm’s Snapdragon 821 processor from 2016...
[1] https://www.theverge.com/2018/5/1/17306458/oculus-go-standal...
[1] https://arstechnica.com/gaming/2018/05/oculus-go-review-the-...
My wife tried it for 10 minutes and already wants one of her own. This thing is priced to sell and just a great piece of tech. Can't wait to start developing for it!
My gut feeling is that they are selling each unit at cost, or even at a loss, just to dominate the market. It's not like Facebook can't afford it.
(can't scroll past the buy / watch video buttons)
To be honest, I kinda hate this kind of website where you scroll and the content changes.
On the other hand, it's a way of giving a dynamic introduction like you might achieve with a video but putting the speed of navigation through it into the control of the user.
Even when trying to sell you hardware, Facebook is spying on your every click.
In short: I hate that web site.
I'm sure there are cheaper ways of tuning in, but something about a polished name brand product appeals to me more than a smartphone-on-the-face cardboard approach.
I bought one on a whim and expected it to be interesting but I was completely blown away and use it almost every night.
The Go isn't really the same experience because it doesn't track head position or hand position.
Watching reviews it looks like it's mostly "experiences" and not much different from a cardboard.
(Disclaimer: Vive owner)
- OS and hardware are hand tuned to allow head tracking latency in the low double digit ms
- low persistence display (pixels only flash briefly, so less smudging)
- far superior optics, so that you get a more correct projection of space into your eye
- generally higher quality software. Experiences will vary but there are some very high quality ones
It's £5 for the cheapest possible 32gb sdcard, about £12 retail for one I'd expect to work well. So presumably the memory is quite a small part of the cost difference -- there seems so much other tech in there, a quarter of the price can't be just memory.
School me oh gurus; is this just price differentiation?
That said, I can't see high end users adopting downwards - and for low end users, it's not much of a step upwards (still no positional tracking, which is kinda a watershed point for VR experiences), and is an additional device, when they can accomplish largely the same thing with a cellphone and gear VR setup.
I suppose that leaves new adopters as the market, but with a lower entry point than Rift - but it's going to be a watered down experience and could undermine their high end sales too.
Honestly, I'm not sure I understand what the strategy is here.
It's an up-scale gift.
All those times you've walked into Best Buy, and you've seen the WALL of crappy VR? Well, this will be the undisputed king of all of them.
I'm seriously considering one for airplanes. I'd definitely want to use my noise-cancelling headphones instead, though. "also includes a 3.5mm headphone jack" So that's good.
It'll be lighter than one phone-based ones, too, I bet. Less fidgeting, trying to get your phone in and out. Don't get distracted when you get an IM from your friend, wrecking your view for a minute. Auto-brightness isn't on, messing with you.
And it's a walled garden. Oculus IS the store. That's good for them. So, they may sell these at a loss, and still come out ahead.
The smart move is to buy one and only use the free apps, or the stuff you really, really know you want.
So I guess I would be a potential customer?
On the other hand I didn't look into the whole thing too much and don't know anything I would like to do with this thing...
https://www.oculus.com/blog/oculus-go-update-announcing-our-...
My desktop Rift's lenses are all scratched from normal use (people with glasses used it, etc.).
I couldn't imagine having a "on the go" device with lens that you can't replace.
Resolution is poor, so text display doesn't look great. Not horrible, just not great. However, if you secretly wanted to program using a movie theater display, I guess that would work. I think that's how it would feel like.
The thing is, other than having a gigantic (perceived) display, what's the advantage? We'll still be manipulating text – and you'll have to touch type, because you won't be able to see the keyboard.
We need a lightable-like VR experience before that makes sense.
For watching movies it works. Depending on the person it may be uncomfortable after a while. If you are ok with it, then it is actually nice. The software is not yet there though, the ones I've tried just emulate a movie theater. If/when you can project 3D movies, then it will be great.
Most of the movie playing software for the Gear VR supports 3D movies in a variety of formats. It's the only way I can watch 3D movies at home right now.
I thought the PS VR headset would be perfect for this. Unfortunately it requires to be connected by wires which is frustrating. Something like this, but tailored to PS4 would be awesome.
https://blog.bigscreenvr.com/bigscreen-is-launching-today-on...
Stream your Windows PC --> mobile VR headset using the "Bigscreen Remote Desktop" feature
You only require the HDMI port used by the Rift. Everything else is rendered as a texture inside the virtual environment. That works today, you can have multiple screens floating around, your Windows desktop, etc.
There is nothing stopping you from using one huge screen with transparent background and a bunch of windows.
* living being narrowly defined as interacting with a/the world via an immersive virtual reality.
why would you take a vr setup from the living room and "mobilize" it. what idiot is going to take his oculus go with him on the go ?
this platform is going to be restricted to low quality titles/products
to be fair this is going to be a lot more affordable than a real vr setup but IMO this is the wrong way to introduce vr to the masses
now vr is going to have this 2005-10 facebook game-esque connotation to it, which is anything but ideal
opinions ?
what idiot is going to take his oculus go with him on the go?
I really think you are underestimating people here