The mutability thing isn't a problem. You can allocate a vector of results and jobs, and then have a mutable iterator over them, zip them together and then iterate over that. There's no problem passing mutable references to each of the elements.
The mutability thing isn't a problem. You can allocate a vector of results and jobs, and then have a mutable iterator over them, zip them together and then iterate over that. There's no problem passing mutable references to each of the elements.
The right way to implement the API above is for schedule() to take Arc<Mutex<Result>>, and explicitly share mutable ownership over each individual result between some unspecified asynchronous execution mechanism and the caller of schedule(). This makes the calling code significantly more complicated as it needs to incur the overhead of atomic reference counting and a mutex per result, and must try to lock each result before using it, even if it knows there are no other owners of the result due to wait() returning.
https://play.rust-lang.org/?gist=1324a919ca5d0e2f16e445364a7...
Rust also offers some other methods to allow multiple mutable references to containers: .split_mut() comes to mind – that splits a mutable slice into two mutable slices that don't overlap. In the future I'd like to see in the stdlib "container adapters" that take in a normal container and provide an interface to it that allows taking multiple mutable references while ensuring the soundness using dynamic checks (it can keep an array of the pointers or indexes that are borrowed out, and check against that). I created such an interface as an experiment last year: https://github.com/golddranks/multi_mut