There are 256 bits in ODM_RESERVED, and 8 ODM_RESERVED, so I think there are 32 bits. That's 32 major FW revisions (as it seems they're only blowing a fuse for every X.0.0 version)
If there are 256 bits, wouldn't they just burn one bit per major revision leaving 256 possible revisions?
Is there something I'm missing here?
That would explain why Nintendo has been so quick to bump major version numbers. The community was quite disappointed when major version five released and had no significant new features. If Nintendo is trying to prevent down grading they must expect to use these fuses earlier in the console life span rather than later.
256 bits in all ODM_RESERVED. There are 8 ODM_RESERVEDs. 256/8 = 32 eh?
Ahh, I didn't catch that and was thinking ODM_RESERVED_8 = 256 bits.