Exceptions make manual memory management easier because a proper exception system has unwind-protect[1]. Exceptions are just movements up the stack - exceptions combine naturally with dynamic scoping for memory allocation (memory regions/pools). This kind of memory management was used in some Lisp systems in the 1980s, and made its way into C++ in the form of RAII. By extending the compiler you can add further memory management conveniences like smart pointers to this scheme.
Now if you want to talk about something that actually makes manual memory management a total nightmare, look at the OP's suggestion for adding closures to C.
[1] http://www.lispworks.com/documentation/HyperSpec/Body/s_unwi...
So basically you're saying, before adding exceptions, add RAII-like memory management, and then actually add exceptions. I like both features, but am not sure how you'd wedge RAII into C. Any ideas on that?
Yes it does, as language extension on gcc and clang.
It is called cleanup attribute.
https://gcc.gnu.org/onlinedocs/gcc/Common-Variable-Attribute...
https://clang.llvm.org/docs/LanguageExtensions.html#non-stan...
C does not have memory management in any way period. The C standard library does. How you get to something with dynamic scoping like RAII in C is to use a different library for managing memory. For example Thinlisp[1] and Ravenbrook's Memory Pool System[2] both provide dynamically-scoped region/pool allocation schemes.
The exception implementation isn't done yet, but it's waiting on (limited) run-time type information, it already respects RAII.
A new GCC or LLVM frontend, or is it a transpiles-to-C implementation ala. Nim or Vala?
I was curious about the implementation because I've had rough experiences with Vala and Nim's approach. Unlike with "transpiles-to-js" languages, transpiling to C has some tooling gaps (debugging being the big one). I admittedly don't have a ton of experience with either language but I couldn't find a plugin that gave me a step-through debugger for something like CLion or VS Code. You can debug the C output directly but this will turn off newcomers and assumes the C output is clean.
We intend to write a "proper compiler" at some point (probably either a Clang fork or a Cforall front-end on LLVM), but it hasn't been a priority for our limited engineering staff yet. I think we are getting a summer student to work on our debugging story (at least in GDB -- setting it up so it knows how to talk to our threading runtime and demangle our names), and improving our debugging capabilities has been a major focus of our pre-beta-release push.
forall(dtype T | sized(T))
T* malloc() { // in our stdlib
return (T*)malloc(sizeof(T)); // calls libc malloc
}
int* i = malloc(); // infers T from return typeMy idea was that if it is better to do as much compile time checks as possible before you introduce run-time checks. Does that void pointer protection run faster that code that was checked at compile time? How?
void* malloc_T(size_t sizeof_T, size_t alignof_T) {
return malloc(sizeof_T);
}
int* i = (int*)malloc_T(sizeof(int), alignof(int));
In this case, since the compiler verifies that int is actually a type with known size (fulfilling `sized(T)`), it can generate all the casts and size parameters above, knowing they're correct.[1] To anyone inclined to bash my definition of polymorphism, I'm mostly talking about parametric polymorphism here, though Cforall also supports ad-hoc polymorphism (name-overloading). The phrasing I used accounts for both, and I simplified it for pedagogical reasons.