In any case, my point remains the same: it is very challenging-- at least for someone used to just creating data structures and letting GC handle it-- to build code that does what you want, and you spend large amounts of time "fighting" the compiler. I am OK if people wish to peg that on me being stupid or whatever, it doesn't change the core point: it's hard for new people to get into, and if you're wanting there to be less Electron apps and more native apps things like Rust being easy to use seems important for that.
That said, trait objects in Rust are pretty broken in general, so - this is just speculation, but - I think your problem might actually arise from that, and the Vec<Trait> issue is a red herring.
But anyway!: https://doc.rust-lang.org/error-index.html#E0038 <-- these are restrictions on Box<Trait>. The one that screws me is the first one, requiring Sized.
I'm also curious about this nitty gritty bit. I see this:
Generally, Self : Sized is used to indicate that the trait should not be used as a trait object. If the trait comes from your own crate, consider removing this restriction.
I guess you needed that sized restriction for some reason, assuming this was a trait of your own?
I need to have them sized because I need to copy them at a point where I only understand they are a Material and not what the actual struct are, and I need to do this because I can't get a reference to work in this instance due to the fun of lifetimes.
AFAICT the way to do this without Traits in Rust would be to have an enum, and then have an external function that takes the enum, matches against it and runs different code depending.
To me the second one is kind of gross, but I may just go with it, or just give up and do something else.
Implementations of boxed_clone() could still use &self.clone() to limit boilerplate.
Alternatively, if the Materials are not going to be modified and you just need multiple references to the same object, you could replace the Box<> with an Rc<> or Arc<>.
Do you mean like a class hierarchy+virtual functions, or just having allocated data of arbitrary length past the end of a struct?
If it's the former, C++ fares no better in this regard but it's pretty easy to do in Rust. You just have a cloner in the interface. If it's the latter, that's pretty nonstandard and Rust doesn't make that easy for good reason. Unless this raytracer is doing something wild the code should hopefully be refactorable into a more normal struct+trait layout.
impl Material for Lambertain {
...
fn box_clone(&self) -> Box<Material> {
Box::new(Lambertian {
..self
})
}
}
Holllllly shit I think that works.Why am I allowed to do this and not just derive Clone and Copy!?!
It's possible, from a language sense, to have an implementation of box that could directly clone the trait, but I don't believe it would have a reasonable api.
This is a fundamental problem of languages that don't use a managed runtime. You either take the C route and just hope the user did things right or try and enforce it somehow. If you're used to writing GC-code, your problems around understanding object lifetimes are probably going to manifest as 'fighting the compiler' with Rust whereas with C they would manifest as intermittent and hard-to-track segfaults.
If I follow the github in your profile and take the Rust issue you opened, in C that mistake may never manifest except in certain control paths after you've turned off debug mode, and you'd compile code easily but sit banging your head against the wall.
I write a decent amount of Rust and write both C and C++ professionally, and in most cases Rust is drastically easier to write nontrivial code in because it catches all sorts of lifetime issues and has so many QOL improvements.