Meanwhile, on the Vulkan side: https://gpuopen.com/announcing-real-time-ray-tracing/
Given that NVidia has their own API (RTX) , which will be part of Gameworks [0], is collaborating with Microsoft, and is currently requesting papers for Ray Tracing Gems[1], I don't see them bothering with Vulkan support.
[0] - https://blogs.nvidia.com/blog/2018/03/19/whats-difference-be...
[1] - https://news.developer.nvidia.com/call-for-papers-real-time-...
How does that combine with:
> Like many of the other open source tools available from GPUOpen, real-time ray tracing will give users more control over the development process unlocking even more performance from your GPU.
Or they mean access before official release?