Given those ethics, I wouldn't believe a new team got better conditions without solid proof.
If the game failed to gain traction would we be asking the devs to give a refund of their salaries?
> Given those ethics, I wouldn't believe a new team got better conditions without solid proof.
There’s nothing unethical with not sharing the bounties of success with those that aren’t sharing the costs of the risks.
In fact it's evidence of the exact opposite.
See: Pretty much everything Donald Trump has ever been accused of doing as a business man before his presidential run, and the history of Microsoft.
This “stunt” (ie paying what you agreed upon) is pulled by every company that hires contractors which covers just about successful startup.
> Who in their right mind would ever want to work for, or even with, such horrible people ever again?
Perhaps it’s a mindset difference but I don’t feel entitled to other’s gains simply because they’re more successful than originally anticipated.
That’s not to say there aren’t plenty of other reasons not to work with someone or some place. From what I’ve read the working conditions at KSP for the devs were quite bad.
> How many who would've gladly paid them, will now pirate without the slightest remorse? I'm quite sure this move did cost them a lot of money in the long run.
Software pirates, in particular pirates for games, don’t care about your supposed morals. If they’re going to pirate a game they’ll do it anyway.
If they were promised equity, a bonus, or some other extra compensation that was not subsequently delivered then not paying that out would be unethical. But agreeing to a lowball amount and then complaining about it being a lowball amount isn't ethics related. It's just sour grapes.
It's the same in the opposite direction. If a contractor charges a company 10x his normal rate and a company accepts those terms, there's no ethics involved either.
Nobody has a proverbial gun to their head to accept a deal either way. If they do then sure there's ethical issues but I haven't seen that in this situation. Just very poor negotiations on the part of the original dev team.
The point people are trying to make is that the people who quit said they were treated unethically. By disputing that it was unethical behavior, you're calling those people liars. Being "more right leaning" doesn't make you an asshole, but calling people liars without evidence does.
None of the comments I've replied to describe anything like that. They simply refer to the (paltry) amount. I'm not disputing there's more to the story, I was simply commenting on the bit that's actually in front of me.
> The point people are trying to make is that the people who quit said they were treated unethically. By disputing that it was unethical behavior, you're calling those people liars. Being "more right leaning" doesn't make you an asshole, but calling people liars without evidence does.
I never said they were liars. I said that the $200/month doesn't on its own make the agreement unethical.
Apparently that distinction is beyond the grasp of today's commenters.
If you haven't informed yourself on those details outside of this thread, then I guess to your perspective, that's on you.
Is it the way I phrased my comment that is downvoted? Or my lack of understanding?
They won't get a dime from me ever. For anything.
It's really amazing to me how fun they both are, given that they're just exercises in logistics.
Cities Skylines is about managing traffic flow, basically every other mechanic stems from that in some way or another. Not a surprise given the developers' previous games were the Cities In Motion series.
Factorio is about efficient transport of materials into machines that assemble goods, and about building up abstractions so you are constantly solving new types of problems with the resources you've automated already.
Both of them have helped me to better understand concurrency, throughput, and optimization. And playing Factorio with friends has helped me stretch my project management muscles. By halfway through the game I had to make a Trello board just to keep track of what needed to be done and where the bottlenecks were.
If you're in the mood for a thinking game I highly recommend both of them.