So that rule can implicit as well: avoid collision with the existing comb floor by ramping either up on top of it, or down underneath. The spiral staircase structure starts to appear as soon as you encircle the axis and choose a vertical direction to continue with. With each orbit, the structure becomes more obvious.
I don’t think there was any intention of trying to describe a comprehensive rule set in this thread.
I agree I was just trying to understand it further. I've always thought the idea of modeling the world was really interesting but it's always been a tad abstract to me so I was trying to get a little insight into it.
If the individual pods are a bit asymmetrical (not a perfect cylinder) the overall surface with have some curvature.