As someone who likes developing OpenGL apps in his spare time, that handwaving actually bothered me. Of course Apple's going to pick Metal's shader language, they don't fully support anything else! They're still on OpenGL 4.1 in their drivers, even though those GPUs support GL 4.5, in what seems to be an effort to move graphics devs to supporting Metal. I have no idea why anyone would let them near an open graphics spec discussion after such a stunt.