The problem comes when you realize what you have to do to get a vote, which is to buy a house. If you can't afford to live there then you can't vote for policies that will reduce housing costs there because you aren't a resident. And once you have a vote because you own a house, now you want housing prices to go up rather than down.
There is no way for the people who need less expensive housing to vote for it, and the opposite incentive for the people who could vote for it to actually do that.
I've developer a few simplistic economic simulations in the past for fun, some of which included land ownership, but I never considered adding each agent having the ability to modify the law of land ownership as part of the simulation. The comment made me think of what would the impact of adding it be, and if there is less validity of models which don't include it.
I think this is one reason why smallish homeowners are not comfortable with developers bringing in lots of high density housing (at whatever price). They feel pretty well aligned with their neighbors and don't want the balance of power to shift. Maybe a proportional representation system at the council level could help defuse tensions in some markets.
The franchise isn't restricted to homeowners; renters too can vote.
Only if they can afford to pay the rent there. Which is difficult in an area zoned almost entirely for single family homes, because hardly anybody can afford to rent an entire house but not afford to actually buy it.
Especially because we have a whole collection of policies to encourage people to buy rather than rent, which causes disproportionately many of the people who can afford to live in areas with high housing costs to be owners rather than renters and therefore vote for policies that keep prices high.
If something is a rule then the majority decided it should be that way. If you don't like it, then you are in the minority. If that surprises you, then you may not be accurately measuring the real majorities and minorities, and it would benefit all of to try to understand what the real rules are.
- People often want to limit housing in their particular city/neighborhood, but
- They agree that there should be more housing built somewhere, just not near them
It's like being for pollution regulations, except that you demand that you yourself (and your buddies) be exempt. Normally that wouldn't work in a democracy, but imagine that only the polluters get to vote: that's how land use regulations get decided (because the beneficiaries of lower housing costs would be largely potential residents, and you have to live there to vote).
In practice, the solution is to have zoning decisions made at a higher level; at the metro area level is probably the best one, since they tend to function as economic units, and that mimics how people tend to choose housing.
Few systems are direct democracies. Isn't it more likely the people decided the rule maker should be who the rule maker is (or makers are) and the rule maker(s) then decided what the law should be. And that is just some of the political systems you can model.
Think of like how congress like a <25% approval rating but most of them keep getting voted back in.
1) things change over time, policies that at one time protected people move on to be things that increase inequality or worsen outcomes.
2) Politics has a long history of excluding less powerful voices. Right now in cities, there is a movement to “re-enfranchise” the people whom have often been ignored, minorities and renters. Often times the will of the people changes because those who were locked out of the decision making process 10/20/30 years ago now hold much more political power and able to influence outcomes.
3) if your bias is “current policy is best policy” then you are biased to favor the voices of the moderately wealthy white home owners who created modern urban land use policy over the past 50 years at the expense of renters and minorities.