That’s not a fair comparison, in my opinion. A billion NES consoles can operate in parallel, without affecting the performance of other consoles. It scales perfectly. For a shared blockchain, however, performance deteriorates for you when someone else plays. And it doesn’t even have to be the same game. I mean, if a single game like CryptoKitties can reduce performance and increase fees, how will it look when there’s 10 games out there, or 100?
> I always find it odd that such a tech-craving population as HN readers always seem to miss the bigger picture.
I’m not saying this can’t be solved in the future. I’m talking about the present motivation for building blockchain-based games. Why can’t we critique technology just because it has the potential to improve in the future?