Too bad there isn't a Motorola store you can take and get it fixed the same day like Apple has done for me 3 times with my iPhone.
Prior to her experience and now comparing it to my Apple experiences I thought Android was a pretty good platform. Yet, with it's lackluster customer service, Google selling it's soul to Verizon & these continued posts of it's lackluster app store - I'm not so sure anymore.
- AndChat (great multi-server IRC client with support for SSL, handles connectivity changes far better than any other client for Android)
- RoboDefense (which btw doesn't have a screenshot because it's targetted at Android 1.5)
- Flight Director
- Hard Copy (excellent Instapaper app by an HN fellow)
- Locale (amazing contextual settings application, well worth the high price)
- Smart Keyboard Pro (supports Dvorak and a million other options)
- Titanium Backup
- TivoRemote (allows me to control my Tivo while upstairs watching from my second TV)
- Twidroid (was my main twitter client until the official client was available in Froyo)
Apps I would have gladly paid for if they weren't already free:
- ConnectBot (SSH client)
- K-9 Mail (best IMAP client I've found for Android that will actually work with my own mail server)
And did you know you can easily return paid games or apps and get your money back within 24 hours?
Sure, the quality of a lot of apps stinks. There seems to be a lot of trademark infringement going on, and I don't really understand the success of the emulators, but all that aside, many of us creating legitimate apps are making money - so people ARE buying apps.
Going back to the article, the main problem for me is NOT that I can't sell to some countries yet, it's that I want some simple and basic improvements to the Market. Market updates only seem to come along once in a blue moon. For example, I was selling for months before I was able to view comments in the Dev Console.
#1 update needed in my opinion: Let me write more than 325 characters to describe the game I've worked months creating.
For the most part, I'm grateful the Market exists and is so easy to use because it's helping to support my family, and I run a game company now... so, dream come true.
Google really suck in this department, although I am mainly pissed because they still will not let Aussies SELL apps in the store. Maybe Google do not care about this at all, since this has been an issue regularly bought up here and in other places other the last 3 or 4 months.
Another issue is market construction. Think about walking by a luxury goods store. Imagine you're on Michigan Avenue with the sky scrapers and the beautiful people, the August sun beating down and a light breeze to keep you cool. All those factors probably put you in a pretty damn good mood, the mood to spend.
Now imagine you're instead in downtown Detroit, browsing the same merchandise through poorly lit, grid-crossed holes in squat, cinderblock buildings. Maybe the goods inside are worth the same amount, but the average person in the same situation is not going to pay as much.
That's what the Android store is like. Two screenshots compressed at just insane levels like Google has run out of hard drives, and four hundred characters for a description. That puts anyone in the mood to spend, right?
A final factor is the miserable battery life of the average Android handset, which makes them less suited to be a gaming device if you want them to work as a phone later.
Also, how many games have really been ported directly to Android from iPhone? I mean good ones, now, ones people have actually bought on the iPhone. There's a halo effect involved too. If you go for years without seeing a decent game for a device, you end up being trained to think of it as a non-gaming device. On the other hand, I only have to browse the internet for a couple of minutes to find a half dozen iPhone games I wouldn't mind paying a buck to try out.
I know it doesn't really remedy much of the problem, but if you click on the screenshots, they become fullscreen and don't appear to be of lossy-quality. (I'm using 2.1)
I assumed the standard business model was: See what was popular on iPhone and copy that to other hand held platforms. (Preferably with outsourced cheap programmers.)
The market haven't matured yet?
This mindless Apple/iPhone fanboyism on HN is really getting old.
So you didn't find a friggin' hearts-game that you like and that makes the android store "useless"?
Everyone has their own priorities of course, but can we cut out the generalizations?
And that's not a generalization?
If can't find more than 1 or 2 quality apps, yes, the damn thing is useless. That's its "use". It provides maybe 2, so it's not "useless", but it is "just about useless".
No, that was specifically targeted at you and the sixpack of similar comments that has become the norm for every apple/android article.
If can't find more than 1 or 2 quality apps, yes, the damn thing is useless. That's its "use". It provides maybe 2, so it's not "useless", but it is "just about useless".
It may be useless for you.
I have found all I need (SwiFTP, ConnectBot, MailDroid, to name just 3) and while they may not be as pretty as the iPhone equivalents... Oh wait, for two of them there is no iPhone equivalent.
See? Everyone has their priorities. And even though I'm not the least bit interested in the latest shiny iPhone games I wouldn't call the apple appstore "useless".