I work at Massive (The now Ubisoft owned studio that developed world in conflict) and everyone is super happy to have this work available to everyone. It was sad when we had to shut the systems down before we shipped The Division. They were not well supported to be fair but I am proud of precedent Ubisoft is setting (or at least allowing) in open sourcing old game components (or; current systems like sharpmake)
Just dont assume much of _this_ is relevant now. I recognise names but there is nothing in Massive developed today that looks like this. :/