Sure, the specific learning algorithm may not generalise from board games to poker. But to claim that Go is perfect-information is more theoretical than practical.
In practice, the 50% of moves your opponent makes are unknowns. Nobody can assess the entire game tree, so the fact that it is theoretically knowable isn't actually relevant in a game. Neither computers nor humans can compute it. Once the tree can be reasonably computed, between high level players the game is over (bar the occasional blunder).