Is there any progress on the algorithmic front?
Is there any progress on the algorithmic front?
Search techniques that can quickly solve any cube with a small (near-optimal) number of moves have been known for a while, mainly due to the work of Kociemba: http://www.jaapsch.net/puzzles/compcube.htm#kocal The techniques used are standard AI tree/graph search algorithms with lots of Rubik's cube-specific optimizations.
A few years ago, these methods became good enough to solve almost any cube quickly within 20 moves (which was conjectured to be God's number.) So the algorithm as well as a fast implementation already existed. Here's Kociemba's page http://kociemba.org/cube.htm and here's an iPhone app with a neat twist: you can photograph your physical cube to solve it http://www.wired.com/epicenter/2009/01/iphone-app-solv/
What these guys did was to make further optimizations and run it on a cluster to search through all possible position sets. As they say, they can solve about 4000 positions/s (in 20 moves or less) on a single machine.
They explicitly state that they did not generate the optimal number of moves for each of those inputs, only a number <= 20.
So, the question is, does a god-algorithm exist or does it not, and how will this help in finding such an algorithm?
Now you changed your question to whether they can solve each position optimally or not. Fine.
Why don't you re-read the article once again? They state that they can solve random positions optimally at the rate of 0.36/sec, in the same table where they say 3,900/sec for solving it in 20 moves or less.
As for the re-reading, they don't solve the positions optimally, they brute force them so they're not in the possession of a god algorithm as far as I can see, they're using a highly optimized search strategy and that's a different beast.
A 'god' algorithm would take the faces as an input and would produce the minimal number of moves without a search component. So each configuration would be processed to give you the next without evaluation of 'wrong' moves or back-tracking.
That would be the 'god' algorithm. Anything else is (highly) optimized search.
According to Wikipedia a God Algorithm only has to be 'practical', find the optimal solution to a position with a sensible amount of processing. So it can use search and back-tracking. We could term your algorithm that works without search and back-tracking as a God God Algorithm because it is an optimal sequence of processor moves that find the optimal sequence of cube moves. A God God Algorithm would be awesome, but a much more difficult thing to create. I imagine it would run orders of magnitude faster than their God Algorithm.
(PS. I don't think we can entirely rule out the possibility that the God God Algorithm might contain some small amount of search or back-tracking.)
If I understand you correctly a god algorithm is allowed to produce the required result using whatever strategy, including partial brute forcing/searching, backtracking in order to arrive at its solution as long as it does so in a reasonable time, so is not 'brute force' per se.
The reason why that didn't sit right with me (I accept your wikipedia quote as what construes a god algorithm) is that for me the 'god' algorithm would imply there is no better one, since with omniscience you don't need to make any false moves and I could not imagine a true god algorithm would be allowed to make false moves.
But I guess I was wrong there.
Thanks for digging that up!
They explicitly state that they did not generate the
optimal number of moves
You say: They state that they can solve random positions optimally
Those two statements contradict each other. However: AFAIK the existing algorithm, which they used, has not been proven to solve the problem optimally. It has now been shown that it can solve any position in at most 20 moves, but there's still the chance it solves a position in 20 moves that could optimally be solved in 19. Because the upper bound of 20 moves coincides with the proven lower bound of 20 moves, we know God's number. That does not mean that this must be God's algorithm.Because of the time difference between generation a solution and generating the optimal solution, I'm guessing the algorithm bruteforces the optimal solutions, which explains part of the confusion: I was thinking about an algorithm that generates the optimal solution directly.
Now, if you want to do it fast, that's a different story.