> All the calculations are done on a per-pixel basis.
Is there a term for this type of shader? Am I correct in assuming that this approach is primarily for demos, or is there a benefit to this approach for gaming or visualization?
Is there a term for this type of shader? Am I correct in assuming that this approach is primarily for demos, or is there a benefit to this approach for gaming or visualization?
[1] http://www.iquilezles.org/www/material/nvscene2008/rwwtt.pdf