Is Amazon really getting value out of all the dev time they are putting into building game engines? I'm not aware of any games built in Lumberyard at all, though I haven't been paying much attention.
Is Amazon really getting value out of all the dev time they are putting into building game engines? I'm not aware of any games built in Lumberyard at all, though I haven't been paying much attention.
> Is Amazon really getting value
> out of all the dev time they are
> putting into building game engines?
What an odd way to think about projects like these. It seems obvious that the answer is "of course not, yet".You could have asked the same question about AWS in 2001. Why is a bookstore putting all this effort into some online hosting platform for third parties?
I'm unclear why Amazon needs a custom game engine. They must have some plans to enter this area, maybe make their own VR headsets?
All of that CryEngine expertise was probably going to go down the toilet - am going to assume it's been comparatively cheap for them to get a AAA game engine into their locker.
VR however is one application where network lag would clearly be totally unacceptable. Can you imagine having even 50ms of lag while turning your head in a game? It seems like out of all the applications of "cloud gaming" this would be the least suitable one. It's not even about the game feeling laggy and floaty, it's about not getting sick while playing it.
I guess they could render a huge FoV for every eye and let the client do the actual tracking to mask some of the latency, but I'm not sure how you can make any translation work that way.
I'm not saying it's impossible and it'll never happen but if that's really the objective it seems they're doing it the wrong way around. Shouldn't they first develop "cloud gaming" infrastructure and then move on to the particular niche of VR?
Regarding cloud gaming, Nvidia has a service in beta, but Amazon seems well positioned for a monopoly in this space (for both developer and consumer use cases) and I'm surprised they haven't been pushing hard for it. I've been using Paperspace heavily for cloud gaming for the last six months and it's a very compelling value proposition. All things considered I'd still rather have a dedicated custom PC, but I can't justify spending $2,000 up front for something that is already good enough at $0.60/hr on demand. You can imagine how big the market could be if instead of selling loss-making consoles you could just push a smart TV app that connects to a cloud gaming service and eliminate the console upgrade cycle. It would also be much easier to lure users from other networks if they don't have to invest $300 in a console to switch. I don't know if it would be a losing proposition for Microsoft and Sony but it could be an entry point for a leaner competitor to get a leg up on the incumbents.
Amazon et al may anticipate VR becoming HUGE in the future, so they'd best start creating top-tier easy-access infrastructure & tools for supporting it. Each will want to be THE go-to for customers, just like e-book customers mostly go to Kindle (and a few competitors provide solid alternatives, like iBooks); wasn't that long ago most of us watched the e-book reader market explode onto the scene with lots of competition between B&N, Kobo, Sony, Amazon, Apple, and anyone else that could create a viable e-ink tablet. Similar happened with streaming video, with just a few set-top boxes surviving (Amazon FireTV, Apple TV, Roku, and a few others). All these need a solid, cheap, desirable content-creation platform and distribution system.
Next up is VR: when you're going to render content, what distribution platform will you build for? how will you sell it? what's the go-to store for buying virtual worlds? Bezos & co will want you to choose Amazon Lumberyard &/| Sumerian (and Tim Cook & co will persuade accordingly toward Apple rOS, and Facebook is figuring out how to position Oculus, etc).
https://aws.amazon.com/sumerian/ is pretty explicit there.
I think they are at last at a scope now that makes sense for a full release. They had to build a hundreds strong, multi-location production team before even getting up to full steam. Games with significantly less scope have taken much longer, without hurdles like that.
It's a double edged sword, because open development has been what drove the crowd funding to such incredible heights (they made 2 million in 48 hours this week, for a total funding so far of 167 million). But it is also the reason for so many people being negative about it's development. People get fatigued of it.
Not an actual competitor to it, but almost like a reimagination without the social aspect, instead just being a sort of world builder. Like Minecraft with real objects
Ten years from now, the majority of AR & VR experiences will not be derived from traditional gaming engines like Unity. They'll be built & live on AWS, GC, Azure or similar. It'll be done so as to remove as many units of labor from the process as possible.
I haven't heard this rumor, care to fill us in?
hang on... [edit]
"Amazon working on first wearables to interact with Alexa Company’s ‘smart glasses’ would come with in-home virtual assistant embedded" Sept 20, 2017 oh, look, https://www.ft.com/content/d7862042-9d9a-11e7-8cd4-932067fbf...