Videogames use art but its not art. Or more specifically, its not created for their artistic value. Videogames are a amusement product over an artistic product.
For example, a stunning artistic videogame but boring versus a ugly game but funny.
For example, a stunning artistic videogame but boring versus a ugly game but funny.
As for your example, there are boring but beautifully shot films--2001: A Space Odyssey certainly fits that bill for me. There are engaging films with crude cinematography--the original Clerks comes to mind, for a certain time and audience. You are drawing a distinction without a difference.
I also think you're conflating "art" and "visual design".
Quake would be a better example, but I'd hold, too, that the decisions and the ephemera of that are art as well. Nothing says you can't play art.