But, those are all examples of why photorealistic CG is fiction. We've never achieved it in video.
I'd like to dig further into what you mean by photorealistic CG being fiction? There are still tricky areas that are actively being researched, but I've seen plenty of CG assets that are photorealistic.
What do you think is technically missing from CG video, that makes it lack realism?
https://hn.algolia.com/?query=author:sillysaurus3%20%22real%...
To answer your question precisely: https://news.ycombinator.com/item?id=15294721
I'd love to debate this with you, but few people seem interested.
Here's the criteria for "CG video": https://news.ycombinator.com/item?id=15698859
If you approach the subject with an open mind, you'll find that we really haven't achieved those goals. But the most I've managed to wring from people is a grudging admission that even though we haven't done it yet, we could do it if we tried. I disagree.