It's old-school, beautiful, huge world and incredibly delicate, strategic and fun combat. It's a race wars, so RvR style full player killing and full player looting. Rough game :p but makes modern MMOs look like Fisher Price editions.
It's old-school, beautiful, huge world and incredibly delicate, strategic and fun combat. It's a race wars, so RvR style full player killing and full player looting. Rough game :p but makes modern MMOs look like Fisher Price editions.
I've played Aardwolf which is, from my limited experience, a good introduction (lots of people 24/7, helpers, tutorial).
The great thing about MUDs is that you don't need 2D/3D/audio artists, so the resources go to the engine and world building.
Some MUDs are focusing on role play, like Sindome. It's fascinating to listen people talking about how to RP:
I'm not sure if any MUD worked with something I'd call a "fractal story", though. The combat I remember was fun but it was always "you miss X. X hits you." I didn't play all MUDs, of course, so I'd love to know if there are any examples from that era.
From the point of view of the MMORPGs the MUDs don't look or sound much like anything. Literally.