Also, there's weapons in some games (both melee and long range) that have considerable "wind up". You click, and they don't actually attack for awhile.
Chivalry, for example.
Part of the fun is learning to control the wind up correctly so that you are in the exact place (you being a moving, rotating person AND then being a moving rotating person) somewhere in the future as opposed to "close in until within range/in-scope, then immediately triggering the left-mouse button." You have to continue guiding the attack as the attack is winding up.
Another interesting one is long range sniping in simulator and quasi-simulator FPS games like say, PUBG. There's bullet drop, and people can move toward, away, and side-ways. You've got to place the shot ahead of the target, for a given targets speed (walking vs running, vs in a vehicle), and lead the appropriate amount. The amount also changes with distance (obviously) as well as different guns have different bullet velocities (less velocity = more lead), as well as different scopes (2x/4x/8x/15x) which offer drastically different required mouse movements to get the appropriate crosshair movement (even if the "lead" corrected for magnification is the same).
God, I love our brains. I would love to read a textbook on EXACTLY that kind of learning. Subconscious, neural learning.
Oh, and that's one great thing about PUBG. The combination of low-level muscle memory for maximum speed target acquisition and firing, with the constant high-level mental strain of planning 2, 3, and 20 steps ahead. Solving for "this situation right now" (shot this guy on my screen AND how do I outflank this guy walking nearby but out of sight that is also trying to kill me), solving for "what happens next" (if I fire, will it attract another, full health, group of people that will kill me?) and solving for "how do I keep getting closer to the blue zone to reach the end game without dying."
All of those circuits are absolutely required to "win" in a game with 100 players and only one winner. For the fun of it, I really should write down my other mental processes that go on. Getting further in the game (closer to 100) is all about learning to train your brain into juggling many problems at the same time as well as specifically targeting areas where you are lacking. Like if you're not good at close combat, you can get near the end by sneaking but you will eventually die. And combat at short range, medium range, and long-range combat all have different strategies and tradeoffs. Combat with groups is different that combat with 1 enemy, or a pair.