- Comfort: It has to be comfortable for a lot of people to use the device for an extended time. Lets say 4 hours. Current Gen VR gets uncomfortable around 20-30 minutes. That isn't too big a bridge to cross.
- Resolution: Current Gen VR isn't suitable for looking at a lot of text for a long time due to the PPD (Pixels per degree). I've tried the Plimax 4K, and it felt very close, to the degree that I think that the Plimax 8K Pro (Which uses native 8K resolution unlike the standard 9k) could very well be there.
- Text input: This could be tricky because its not something being demanded by games at all. A very easy to imagine solution would be tracked fingers + a tracked physical keyboard. Current finger tracking is juusssst about good enough for this, but not quite. I think this is only really critical for VR coding and text processing, social and general UI use is going to lean on voice as much as possible because it fits into the VR paradigm much better.
I don't think so, how would you talk on the phone and input text? I don't think people are going to be comfortable giving up the privacy of a keyboard.
Also, why can't you just use a keyboard? what is the purpose of finger tracking?
Could be hyperbole for marketing purposes, but even if so, I think we'll get there soon enough. They explicitly said that replacing monitors is one of their [long term] goals for VR.
I wore a pair of Sony MDR-7506, the ubiquitous radio cans, for 8+ hours every day while operating and editing talk radio and didn’t even notice, despite the job calling for constantly necking them and then putting them back. And I have a large head. They’re ubiquitous in radio for a reason.
Oculus also had a "focal surface display" tech demo of a display system that can alter the optics to vary tje focal distance across an image, letting it approximate the scene you're looking at. This isn't in any consumer hardware (yet) [2].
[1] https://www.reddit.com/r/oculus/comments/56hiug/oculus_rift_...
[2] https://www.oculus.com/blog/oculus-research-to-present-focal...
https://developer.oculus.com/design/latest/concepts/bp_app_i...
It's like asking whether color movies will replace black and white.
Depth literally adds another dimension. It's literally 2d to 3d. In the same way you wouldn't want to go from movies back to still images, or color movies to black and white. Why would you want to look at a flat image in front of you when you could have a device that can replicate that flat image OR show you a 3d model.
Edit: I don't disagree that VR will be extended to a wide range of mainstream applications...just pointing out a problem with the analogy of color/B&W film.
From memory, I believe early film with sound did have this issue. Although as caused by direction problems as technical ones.
When I had a DK2, using the virtual desktop application was so much fun. The issue is that the resolution isn't quite there yet, but I think that issue will be solved sooner than you would think (at least for desktop use).
Multitude of reasons but the biggest one would be that you can still work with others line of sight in the real world with AR, whereas everyone needs to be in VR to.
Plenty will protest with the idea that the isolation of VR would be beneficial to focus, however 1. You can get most of the way there with AR as is, or just add an opaque cover to the AR glasses and 2. It's cognitively beneficial to see your real surroundings over the course of an entire work day (even if you claim your work day is 4 hours)
Not with the right tech.
If you had a few depth-sensing cameras plopped around - cameras which could image both the actual images and depth information, in theory you could use that info to build on-the-fly 3D models of your surroundings (including people) and merge them into the world being viewed in a person's HMD.
All the tech currently exists; cheap Kinects or Sony VR cameras could work for this, for instance - but there also exist better, if much more expensive, options as well.
AR has its purposes, but there isn't anything you can do with AR that you can't do with VR - where the inverse is demonstrably false (for instance, AR glasses which use see-thru technology cannot show "black" as a color; physics doesn't allow for it). While you can/could add a shield to turn AR goggles into a VR experience, unless those AR goggles have a huge field of view, you'll have a fairly underwhelming experience (I have yet to see any AR display device outside of lab conditions that can give as wide of FOV as current low-cost VR HMDs - this has always been the case since the 90s IO-Glasses and similar offerings).
Unfortunately, that's not really correct - at least not at any level of quality that is viable. MSFT showed off some examples of this a year or two ago but the subject of real time scanning was in a very engineered and restricted space.
It's also unneccessary, unless the goal was telepresence, why would you scan someone in who is in the same office?
If the argument is that we're all going to work from home because we can all be scanned in virtually and work inside VR, then I won't be able to convince you that the barriers to that aren't predominantly technological.
there isn't anything you can do with AR that you can't do with VR
Ha, ok.
It could have a look-behind mode that swaps around 180 degrees to the rear camera array while you're in reverse. Better spatial awareness than a backup camera on a screen.
I could definitely see homeless people turning to a virtual world to avoid their dreary lives much as they turn to alcohol and drugs now...
I think that is a long way away, though.
Moving the screen even closer to the eyes and having to focus ~4 inches in front of you at all times doesn't sound like a great idea, in the long run.
Google cardboard + my phone gives me issues too. So I would think that the weight of a smartphone is the absolute upper bound on the weight of a product you are expected to wear on your head as a part of your workflow.
IMO as a heavy user of VR whilst developing the critical problems for prolonged use are eye strain and heat. Neither seem to be about to be solved in the short term at least.
Other than that, I totally agree.
BigScreen really opened my eyes to how productive we will be in the future.