Has anyone announced any VR that uses the AR tech for positional tracking?
Windows Mixed Reality headsets use AR tech for positional tracking, but the MR headset tracking is made for a maximum of room-scale experiences (as opposed to hololens which can go multi-room).
Sounds like it's going to be slow compared to other methods.
A key to a good VR immersion experience is very low latency and high framerate.
(I know iPhone screens aren't high-DPI enough for VR, but I doubt a screen in a $200 product would be much better, and the processor/GPU would surely be inferior? I'd really like to get into VR at a decent price point, but I just can't see how this works.)
Still, it is surprising that the price would jump so far down from the price of a cellphone. I don't think it's a loss leader but I really doubt they have much of a profit margin. If that's the case this may be a bit of a gamble on VR being as massive as everyone (including myself) hopes it will be.
https://www.oculus.com/blog/pioneering-the-frontier-of-vr-in...