It still looks like Poor Photoshop Art Imitation++ though.
Outside of the developer community, no one cares how this works. They only care about whether or not they connect with the result.
And a good historical hint is that no one uses those old Photoshop filters now, because they're uniformly cheesy and terrible.
Artistically, this is similar.
The Deep Dream output was an interesting novelty, for a while, but to most people this style transfer process is going to be Just Another Photo Filter Effect.
Technically, it's not abstracting shape and texture in an intelligent way. It's applying a mechanical effect in a mechanical way with absolutely no insight into texture or spatial geometry.
Even in abstract art, shapes mean something. They're not just a set of coordinates. This process doesn't understand that meaning - and generally, developers who think "art" means "I made an image with my computer" don't understand it either.
Sometimes this process gets lucky and something passable falls out, but mostly the results are mediocre.