How can a modal interface be "better" than a modeless one?
How can a modal interface be "better" than a modeless one?
EDIT: I suppose many people use a program like Blender with one hand on a mouse/trackball and the other on a 3d mouse, so the point about having different modes to get more versatility out of the same few buttons is still relevant. With that approach I use the radial menus plugin for Blender which makes changing modes pretty painless IMHO.
Don't forget the foot pedals!
If you're in one of the painting modes, F is the hotkey to change brush size. But you can't add faces in the painting modes.
If you're in edit mode, F will create a face from the selected vertices or edges. The concept of a brush doesn't exist here.
If you're in object mode, F doesn't do anything.
For another, I is "Inset Face" in edit mode, but "Insert Keyframe Menu" in object mode. This one is a bit different, because the keyframe menu is actually available in any mode and it just doesn't have a hotkey unless you're in object mode. But like the other mesh editing tools, Inset Face only exists while you're in edit mode.
Screenshots for reference:
Modes https://i.imgur.com/nmKeP2f.png
Workspace layouts https://i.imgur.com/7g61twc.png