If one wanted to go about simulating one of these in a homelab what sort of hardware would your recommend that is price accessible? even if a smaller mesh like 20-30 nodes.
Large randomly placed simulations only started to slow with ~15k nodes ... In other words it's not hard
More importantly I have a tiny OS that doesn't have real threads (code had to run on 8k), I port it all over it simply consists of a timer queue, and one stack - threadlets are a queue entry with a data pointer - running 14k instances of this tiny OS in one simulator is pretty easy (you still just have one timer queue ....) - so you can see it's all pretty dependant on the uOS
The only hard part is making packet delivery not O(N2)