It’s because of such ridiculous attitude and low expectation that the gaming industry is at the state that it is—terrible.
It’s because of such ridiculous attitude and low expectation that the gaming industry is at the state that it is—terrible.
I suspect the real creative talent behind the game got used and pressured by product-manager types to ship far before it was ready because of all the money and promises involved.
Throwing a fit because of "honesty" in game pre-marketing is sort of like asking for your money back because a movie didn't fulfill the expectations set by the trailer. Yeah, good luck with that at the multiplex, but also keep in mind that many people got their money back for the game.
And anyways, cautious folks who expect absolute honesty from their game vendors, would do better to wait for the 3rd party reviews before jumping in headfirst with their 50 bucks.
These aren't the same though. Trailers can be used to evoke a certain sense about a movie that is disingenuous such as masking a drama as a comedy by splicing together the funny parts. You'll still get those funny parts, but they just weren't what you expected. A director can say that they'll guarantee you'll laugh until you cry, but that's all subjective. What happened with No Man's Sky was just outright lying.
This would be akin to someone saying that some actor gave the performance of a lifetime in the movie, but the actor never had anything to do with the movie. Does that mean I can't enjoy the movie? Nope. I might still love it, but that person still lied to get me to see the movie. That's what they did with No Man's Sky - gave false information about a game's features that was still good for what it was.
For what it's worth, I heard that people who didn't follow the hype-train liked the game. Those accounts of the gameplay all praised it.
It's unfortunate (but understandable) that critique of No Man's Sky often mix what was promised with what was actually delivered. So much of the commentary focus on Sean Murray's broken promises.
There are a few reviews that cut through all the hype and focus on the gameplay and it's not a pretty picture. It's an AAA-priced game that (at the time of the launch) is at the level of an early access game. I recommend checking out Joseph Anderson's analysis on Youtube.
The people who have had the best time with this game seem to treat it as an overly complicated fidget cube. Something to keep their fingers busy while their mind is focused on something like listening to a podcast.
> And anyways, cautious folks who expect absolute honesty from their game vendors, would do better to wait for the 3rd party reviews before jumping in headfirst with their 50 bucks.
100% agree, but the two are not really related. People should be cautious, but developers and publishers should not lie.
My understanding is that the developer either outright lied about the features pre-release, or they strongly hinted at them and misled people, or a mix of two.
Also, I think the end result being as bad as it was in many’s eyes create feedback loop on the negativity. This is not the first time a game has disappointed its audience due to an overreaching marketing campaign, but this was not much of anything at the time of release.
You speak like someone that has never been a part of a software project.