Wait, we do know what would have happened - the Motorola ROKR, which everyone should be forgiven for forgetting.
Wait, we do know what would have happened - the Motorola ROKR, which everyone should be forgiven for forgetting.
When you say that, you conventiently forget that Apple re-invented the smartphone. It was an proven thing, which already sold in spades in the tech/enterprise market.
They took something which existed and was awkward to use, and re-did the UI layer of the whole thing. They refined something else which was already proven. They didn't invent something original from scratch.
Here Apple is clearly trying to design a new kind of a car, where every part is different from what's already out there in the industry. Where none of the new bits has been invented yet.
They are trying to do original discovery in addition to refining things, in an industry where they have absolutely zero experience.
> Project Titan looked at a wide range of details. That included motorized doors that opened and closed silently .... Apple, as always focused on clean designs, wanted to do away with the awkward cone.
That they were even considered things like this important in a self-driving car when they hadn't even solved the self-driving bit (or even car-bit) yet tells me all I need to know about the realism of this project. There was none.
It was doomed from day one.
Apple is not going to produce a gas automobile, but an electric one.
An electric car is a lot closer to a computer in terms of supply chain, than it is to a gas car.
That's what it looks like from the outside, but listening to interviews with current and former Apple people that's not at all how it looked from the inside.
When they initially developed the OSX derived core OS, System architecture and UI libraries they weren't thinking about phones at all. It was intended to be a tablet computer OS. It's only fairly late on in development that Jobs pivoted the team to adapt the technology to a phone form factor and tacked on a phone app and cellular radio. It was not at all developed from the starting point of looking at existing phones and going from there. Things like touch swipe to scroll and pinch to zoom were taken straight from contemporary touch UI research, not Palm or any other existing commercial products.
I remember the last generations of high end feature phones as quite capable media consumption devices, who knows what could have come from that strain of development had they stayed in the limelight a few years longer.
Sure, without the iPhone they'd probably have sold a lot more, but it's not a very compelling counterfactual. Palm started off selling PDAs, but a smartphone is really just a PDA with a cellular radio and a phone app. By the time the iPhone came out standalone PDAs were already dead.
I don't think it would have made a lot of difference to the iPad. It is what it is. It might have had more of a 'wow' factor rather than the 'just a big iPhone' jibes, but even so it sold, and is still selling in very large numbers. Sure sales are down, but they're still selling about 40 million a year. That's more than Dell's annual PC sales and twice as many as Apple's Mac sales, it's also one sixth of global PC sales. So bear that mind when people say it's a declining business. It's slowly declining from spectacular success.
It's pretty common when given an impossible project, and you need to show something.
At Apple don't do basic research and leave it at that.
They are trying to build a commercial product.
In that sense, it makes sense to try to solve the problem of self-driving along with how an Apple car should be like (besides self driving).
So that, if the self-driving research pans out, they have a complete product, not just some run-of-the-mill car design that basically sells for its self driving capability.
And even if their self-driving thing doesn't pan out, they can always enter the car market licensing some other self-driving technology (like they license/buy batteries, ssd, cpus, etc) but with their own spin on the general product.
No it doesn't. Self driving takes decades to solve, designing pretty cars takes a year or two. There is an order of magnitude difference there.
They were seriously trying to constrain the location of the LIDAR before actually knowing what types and numbers of LIDAR a self driving car actually needs! That is utterly backwards.
They are not the same teams doing each, so there's no opportunity cost involved.
And whether it might or might not actually "take decades", if Apple considered it would "take decades to solve" they wouldn't be interested in it in the first place. The idea was that we are close to a breakthrough and commercial applications, not that we'll have something in the market by 2040, maybe.
So, for Apple it was more like "can we get something out in 5-10 years at most? Oh, and if it just self-drives, nobody will care -- by that time there would be 10 more self-driving cars from Google, Tesla, Audi, GM, etc. We also want it to be great/different in other aspects".
>They were seriously trying to constrain the location of the LIDAR before actually knowing what types and numbers of LIDAR a self driving car actually needs! That is utterly backwards.
There's nothing backwards about it -- given that the car will need a LIDAR (which I don't think their self-driving researchers where doubting), they should explorer the design space for placement/hiding it etc.
It's completely backwards. You can kind of do it, but it's a huge waste of time and money.
Apple did not do that because they "knew what they would need, so let's get started", they did that because they had no clue how to make a self driving car, but despite that, the team needed to show something, anything.
Well, you know most things. You know you're making a car, you know it will have LIDAR, you know it will be self driving etc. You are free to (and if you want to win time, you pretty much got to) design the car, the interior, materials, displays, etc -- even the transmission, engine and wheels -- independently of the self-driving algorithms.
If and when those self-driving algorithms are ready, you don't then have to spend another 1 year to design the rest.
There's not any real dependency between them -- so much that you can even test your self driving algorithm in ANY random car as almost all companies do. It's not like being a self-driving car dictates the car form and the latter has to be designed around that property.
(That said, before even Google's car and the self-driving hype, a lot of rumors insisted on Apple merely making an electric iCar -- Tesla competitor, not some full self-driver type 5).
>Apple did not do that because they "knew what they would need, so let's get started", they did that because they had no clue how to make a self driving car, but despite that, the team needed to show something, anything.
I, for one, have no doubt that Apple got some top notch researchers in ML and driving car technology. I also have no doubt they got some top notch car guys (plain car). I also have no doubt that there's nothing to know about "how to make a self driving car" that the Apple team doesn't know (or any team for that matter), apart the ML/self-driving algorithm aspects. So there was nothing about the form of the car holding them back.
So what's the plan? Design a car, then let the designs sit on a shelf for 10 years (or more)? In 10 years tastes will change, and the people who made the designs will no longer have them fresh in their mind - if they are even still employed by Apple.
How does that make any sense?
This is the key difference: people already love their cars, more than they love their home and more than they love their iPhone. The enjoyable smartphone was an unsolved problem, the enjoyable car has been comically over-solved for decades.
Everything unpleasant about cars is happening to the outside. Not just to pedestrians, cyclists and residents, but also to other drivers: just imagine how much nicer your commute would be without all the other commuters. A Lada on an open road would be more enjoyable than a Rolls Royce in a traffic jam. It's a commons problem, one that cannot be designed away with cute UI and expensive surface finishing. Even self-driving won't really solve that, as anyone who has been a passenger in gridlock should know. The only way to significantly improve transport is by making it more space-efficient by cooperation. Public transit with the Apple doover? Could be amazing, but it's just not in the Apple DNA. Autonomous cars with extreme platooning? Massive potential, but just like with public transit, the biggest benefit goes to those who refuse to cooperate and stick to individualistic reaping of the benefits of lower congestion.
I'm part of that (seemingly ever shrinking) demographic that does indeed love cars; I love their shapes and their looks, the roar of an engine (or the thrust of an electric, both hit me in different places), but even I have to admit that people like me are going away. The vast majority of people want a way to get from point A to point B relatively quickly in some measure of comfort; they don't give a shit how cheaply the car is built, as long as it comes with a warranty and the cabin is spill proof, and they don't care how ugly or bland the outside is as long as it keeps the rain out. There's not nearly the same appreciation for cars and driving as their once was, which is why I firmly believe a lot of people these days can't drive very well nor take decent care of their cars; they don't care. Driving is a means to an end, whereas to me, driving is half the fun of doing anything.
> The enjoyable smartphone was an unsolved problem, the enjoyable car has been comically over-solved for decades.
I'd say the enjoyable car and the enjoyable smartphone (iPhone, yes I know, my opinion) have about the same market share these days. :)
I don't mean to say Apple was on to something: I think it was doomed from the start for many of the reasons listed here. I just think you're misreading the market is all. That being said, I do hope the self driving revolution leaves room for enthusiasts who truly love putting the hammer down and seeing what our machines can do; I'm willing to pay more for manual mode or even a much higher fee to continue to have a license to operate; I understand what being put into an enthusiast market means and I'm willing to put up the cash.
For example, see iPhone's voicemail. Or the touch screen. Or the app store. None of those things could have been executed by UI teams at any other device manufacturer at the time.
That doesn't take away from what Apple did. They really took all of the best ideas (and in many cases hired the engineers who made them in the first place) and put them into one incredibly tight and delightful package. Just about every individual feature can be traced to Palm, Symbian, or a host of other systems... but the magic is making the whole thing work.
Still, it's important to remember that the iPhone was largely a logical evolution more than something invented by Apple wholesale. The iPhone was not the first touch screen slate phone that I ever saw FWIW. That honor belongs to an internal project at Nokia (based on Series 60) that died under it's own engineering weight.
Which again is meant as a compliment to Apple. They actually were able to execute on the thing where others failed.
> Palm OS apps were using swipe to scroll for several years before that. As far back as at least 2002.
I don't know how good Palm OS was at that time, but the contrast between the iPhone and the rest of the industry was blinding 2007:
The difference was that you used your physical finger instead of a stylus. Personally speaking, I preferred resistive screens for their responsiveness and accuracy.
The capacitive screen was needed for "pinch to zoom" and other gestures of the modern era. The delay in the UI compared to resistive screens (as well as the higher-CPU time required for processing) turned out to be a smaller deal than multi-touch technology.
Nintendo DS / 3DS and Wii U are all resistive screens. I also have experience with resistive screens of Palm Pilot and Palm phones of the early 2000s. And all of those were more "responsive" than a 2007-era iPhone, despite the iPhone's significantly higher processing power.
Play a serious game like Monster Hunter (very timing intensive) and compare it to a serious timing-intensive game on a capacitive screen (I know I've seen people play Marvel vs Capcom 2 on an iPhone emulator...). The lag and delay is noticeable even in the modern era.
But people wanted multi-touch pinch to zoom. Capacitive sensing also requires a microcontroller to literally "charge up" the screen over and over.
When your finger is on the screen, it "charges up slower" (because your finger changes the capacitance at that location). Innately, that "charge and discharge" cycle requires a measurement over time.
And to make sure that power isn't wasted, only one part of the screen is often tested (there are grids and stuff that then calculate where the fingers or multiple-fingers are located). So innately, there's a delay as the "scan-lines" of the sensors test each point of the screen.
Resistive screens instantly tell you where the stylus is without any such delay or processing. So it just makes sense.
Think how crazy the trackpad goes on a cheap laptop when you plug in a knock-off power supply with poor power conditioning.
I'm not sure what you're talking about with voicemail.
People like to pretend Apple never invents anything and to do so they always point at vaguely similar things that aren't nearly as good as if they support the point.
Someone one here once told me that Apple didn't invent multi-touch because it existed in the movie 2001: A Space Odyssey
Isn't a car a proven thing? All apple is need to do is re-invent it and slap a nice AI on top of it.
it sounds like they we're doing much more with their car efforts
> capacitive touch
Without this I do not thing anything qualifies as "acts like first gen iPhone".I assume you also think a Hyundai looks and acts like a Ferrari.
Because that is what you are saying. I owned that PDA as well as the Treo 650 which was far better and the iPhone isn't an incremental jump. It was a complete revolution.
Compared to a car with freakin' spherical wheels, yes, it does.
He argued against an assumption that apple reinvented smartphone. If you want to use this argument, you have to show that people think that Ferrari reinvented the car.
People were using styluses, the phones were blocky and thick, the UI was confusing and adopted from desktop instead designed for mobile, hardware keyboards, small screens, business focused
I had every "smartphone" and internet tablet back in day running on Palm, Symbian, Blackberry. All of those OS's are completely irrelevant today because of how far Apple pushed the envelope. Though I thought Palm was headed in the right direction with the Pre.
You can call it an evolution but it was such a major leap it was essentially a redefinition.
With self driving cars, it's not about usability/utility, it's still about having the basic tech work.
Though I guess it serves as an example of unchecked carrier power. Something to point to for today’s net neutrality arguments?
100 songs? It was designed to fail.
phones are dead simple compared to cars because phones NHTSA and Insurance issues to face up to