It was down for the entire game. A lot of hotspots popped up in the press area.
The during the actual All-Star game I tried the regular stadium Wifi. It was down for most of the game.
T-Mobile was up for most of the game, so I was still able to publish photos and read people's reactions. A good thing as T-Mo was the main sponsor for the games.
Shameless plug - my ex-employer Meraki is particularly good at supplying these systems for events, since they have automatic channel-selection and good tooling for selecting power levels, and let you set up configurations at your leisure that the APs will use as soon as they get an internet connection and fetch the configs from Meraki servers.
The most expensive data in 0.35 was:
- Pokemon models (They were dynamically loaded but cached then)
- Pokestop images (Server sends image url and client searches for a chached version)
- Syncing the player state with the client (Inventory, rewards, egg states..)
- Updating the map (Future pokemon spawns, pokestops/gyms in view..)
If a player is idle and doesn't move, just keeps farming a single pokestop and battles sometimes, then it should be relatively low cost since the game doesn't use a realtime communication (It's actually HTTPS based lol).
Looking at the screen and a map, it looks like the game renders an outline for every structure within 600-650 meters of me, so for an area with a lot of structures that could be a fair amount of downloaded data depending on how good their caching is. If their download process isn't good at handling missing data or transmission errors, it could also be pretty vulnerable to problems on a congested network.
There are rumors that some game features (biomes and such) are influenced by features in OpenStreetMap, but no clear statement from Niantic, just a bunch of weak correlations (like OSM having a path where a bunch of people go and try to play the game...).
The hidden game features, who knows. Lots of people are very convinced that OpenStreetMap features have an impact. I haven't really seen anything all that convincing, just lots of correlations that could be have other explanations (game analytics, other datasets, etc).
So I think the experience in stadiums will translate okay. Of course it won't be the same, but it's tens of thousands of radios in high proximity.