TVs, on the other hand, are designed to show the most oversaturated, "vibrant" colors on the demo loop on the show-room wall. And mechanically, they're designed to hang on the wall and never be touched.
Plus it's curved.
TVs, on the other hand, are designed to show the most oversaturated, "vibrant" colors on the demo loop on the show-room wall. And mechanically, they're designed to hang on the wall and never be touched.
Plus it's curved.
That’s completely useless for graphic design. sRGB is defined as the lowest common denominator of CRTs on the market in the early 90s.
Actual monitors for graphic design purposes, every TV released in 2017, and most new gaming monitors use instead AdobeRGB or DCI-P3 colorspace or even Rec.2020, which is what is also used in cinemas.
For comparison, this is 100% sRGB (what you claimed is "for graphic design" vs. 100% Rec.2020 "what most new TVs and gaming monitors support"): https://dotcolordotcom.files.wordpress.com/2012/12/rec2020-v...