A couple caveats -- Because I don't game or do graphics work, I don't know or care about color reproduction. I made sure to get a TV, graphics card, and cable that supported 4k@60hz with 4:4:4 chroma so the text is perfectly sharp and the refresh is not obtrusive. It's not hard to find a Samsung TV around $350 that supports that, but as far as I could tell, I had to go up to a GTX1050 graphics card to get that. I sit between 24 and 28" away from the monitor so the text is readable to me at full resolution. At that distance, I do have to turn my head to comfortably read text in the corners of the TV, especially the upper corners. In practice, that means I keep monitoring-type applications such as CPU charts, Datadog graphs, etc., in one of those corners for quick reference. While I still have two 1920x1080 monitors on either side of the TV, it's quite nice to be able to open up on my main monitor a huge IDE window and, when necessary, put 3-4 normal-sized windows next to each other for comparison work.
For productivity I'd go for the 40" 2160p over a lower resolution higher refresh panel.
My old setup consisted of two monitors, one 23" and one 21". One day I realized that my 23" monitor could not reproduce colors. I needed to photoshop a picture. I sent the retouched version to my phone, but as I couldn't see the color depth on the 23" one, the image looked ugly on the better screen. At that time I learnt not to buy the cheapest monitor, just by looking at its size and resolution. So, I sold that monitor, and bought a 32" 1080p monitor at a bargain price.
Of course it would be better if I could buy a 1440p monitor at this size, (or even 4K OMG :)). But considering my budget this was all I could purchase.
I had serious doubts about the pixel density, however there was nothing to be afraid of. In usual tasks (e.g. browsing, writing code in emacs, terminal) nothing disturbs my eye, it's beautiful. However, if I open a 1080p youtube video fullscreen, it looks like as if it were a high quality SD video, because of the pixel density. I am standing close to the monitor, and although I cannot see any pixel points, I can notice the difference.
I bought my monitor for 900 Turkish Lira, equivalant to 254 dollars and I think it is a great investment.
When I replace it, the replacement will be the same size and resolution, but I'll probably go for OLED and HDR-10 or better.
Was very excited for it as it featured a very similar DPI to a 27" 1440p Korean import, coming from 3+ 1080p monitors originally the lack of bezels was incredible.
It's not built for gaming at all though, extreme screen tearing and poor response times has me now looking to replace the 27" 1440p Korean import with something >144Hz and G-Sync, before replacing the Philips BDM40.
TVs, on the other hand, are designed to show the most oversaturated, "vibrant" colors on the demo loop on the show-room wall. And mechanically, they're designed to hang on the wall and never be touched.
Plus it's curved.
That’s completely useless for graphic design. sRGB is defined as the lowest common denominator of CRTs on the market in the early 90s.
Actual monitors for graphic design purposes, every TV released in 2017, and most new gaming monitors use instead AdobeRGB or DCI-P3 colorspace or even Rec.2020, which is what is also used in cinemas.
For comparison, this is 100% sRGB (what you claimed is "for graphic design" vs. 100% Rec.2020 "what most new TVs and gaming monitors support"): https://dotcolordotcom.files.wordpress.com/2012/12/rec2020-v...
It's called an iMac.
High DPI is important for me, though.
https://www.apple.com/shop/product/HKN62/lg-ultrafine-5k-dis...
* removed mention of FreeSync as this display lacks it
Not too long ago the curved models used to be cheaper with big discounts, at least for TV's, because nobody wanted to have a curved TV.
By default. A couple of clicks in Preferences will get you higher or very-high-indeed effective real estate.
A recent positive: https://www.techspot.com/article/1439-using-4k-tv-as-desktop...
A negative from 2014:
http://www.itworld.com/article/2832687/consumerization/don-t...
and some discussion:
http://www.avsforum.com/forum/166-lcd-flat-panel-displays/28...
The main headache seems to be blurry fonts which probably mean a lack of 4:4:4 chroma support or the inability to enable it.
TVs are said to be configured to display the best-looking colors, monitors try to stay true to the real color.
TVs have an immensely higher refresh rate, 50hz/60hz usually suffice for a TV. But on monitors we speak of milliseconds. The refresh rate makes a lot of difference, if you intend to game on your computer/monitor. An e-sport professional Redittor claims he had improved his playing performance multiple-folds after switching to a monitor instead of TV. (https://www.reddit.com/r/FIFA/comments/5whb9v/did_the_change...)
Other than these differences and the occasional overscan/underscan problems on older televisions, I personally see no reason to prefer a Monitor over a TV, if there is huge price difference. If the price difference is minor, I'd opt for a monitor.
>>Over a decade has passed since the LCD monitor unceremoniously ousted the boxy CRT monitor into obsolescence, but with that ousting came a small problem: CRT monitors redrew every frame from scratch, and this was baked into the fundamentals of how PCs sent information to the screen. Monitors redrew the screen with a refresh rate of 100 Hz, (100 times a second), and they were silky smooth.
>>LCD monitors don’t have this problem, because the pixels don’t need to be refreshed.
Instead, they update individual pixels with new colors, and each of those updates takes a certain amount of time depending on what the change is.
The response time refers to how long this change takes. LCDs started with a 60-Hz refresh rate but a response time of about 15 milliseconds (ms).
For more information on the subject: https://www.tomsguide.com/us/refresh-rates-vs-response-times...È una tassa, pagatela e smettetela di lamentarvi.
Granted that's 1080p, but it wouldn't surprise me if the same thing is true of 4k.
https://www.reddit.com/r/explainlikeimfive/comments/1xsaaw/e...
Also that cost is hidden in a phone, i'm not sure what the value of screen components would be.
Obviously it is harder to make a 1 inch x 1 inch display with 1 million pixels vs 1000. But maybe the difference from 600ppi to 200ppi is not enough to matter...
HDMI 2.0 is a pain compared to DP, other than that, there's almost no reason not to buy a TV if you just care about office use. I've been using a Samsung UHD TV for almost two years.
TVs play content of the same frame rate, so there's no reason for them to be any more precise. Monitors can go at very high frame rate as the content can be very fast paced, especially gaming monitors.
Freesync/gsync also integrates with the graphics card to reduce lag. This is the most expensive part of these monitors.
And this Dell isn't even 10 bit IPS, which is what monitors for professional graphics use, it's the standard 8bit IPS, very likely made by LG.
It's curved though.
- TV's are generally low framerate, as much as they'd like to claim 240FPS, it's mostly all 30FPS, with software interpolation to increase the frames.
- Bulk. TV's are solid in higher numbers, justifying the lower price
- Distance from face. Your 60" TV can be two smaller panels "glued" together. Not noticeable from watching distance, but having a monitor so close to your face, you're more likely to notice the millisecond tearing.
That makes absolutely no sense. If the panel is incapable of 240 refreshes per second, how does software interpolation "increase the frames"? You are confusing content and panel.
Mainly it is that for more than 60fps you need dual-link DVI, display port or HDMI 2.0 and you won't find many TVs with either of those. So even though the screen can do more than 60fps the input and processor can't take it.
The word 'panel' is not in that part of the comment.
The hardware is incapable of getting high fps signals through most of the pipeline.