I'm going to take these examples whenever someone asks "what's wrong with marketing? "
I'm going to take these examples whenever someone asks "what's wrong with marketing? "
The others are mostly fine. Especially Quora. I don't know how anyone could have a problem with the founders... using the site properly themselves?
Pay to win mobile games are designed to be addictive and upsell you to continue playing.
At least in a casino you have a chance of winning money.
The most terrifying thing is that with tech, the data harvesting is immediate and far reaching - people's entire jobs in UX are basically to make games more engaging (aka addictive).
Currently the addictiveness of tech is evolving faster than human wisdom and regulation can keep up so while hyperbolic, there is some sense to the doomsaying.
A lot of things are like that. The formation of nation states. A lot of relationships. Sausages. That's all I can think of off the top of my head, but you get the picture, but a lot of things seem pretty wrong if you just explain how they actually get made.
Sometimes there's just a certain amount of unavoidable unpleasantness to how some things happen.
What exactly were these companies supposed to do then? Sit around until people found them on their own? This really just comes off as pretentious complaining rather than any serious criticism.
My summary is usually that it is a zero-sum game, even a negative-sum game but it works for the winner.
It is prisoner's dilemma at its finest: we would be fine if no one did it but if a single players start to use marketing techniques, they get an immense advantage.
We need marketing deescalation policies similar to disarmament commissions. But I am not holding my breath, I doubt I will see that within my lifetime.
Doesn't this reflect more on society? I personally don't find the above examples to be evil, but it's interesting that these are the tactics needed to win in this world.
Cold calling potential clients is hustling.
Selling features you don't have is hustling.
Faking activity and demand on your website (e.g. listing properties that don't exist on a real estate site) is hustling.
Undercutting your competitors by flooding their service with fake requests is hustling.
Etc.
Some of those are just work needed to succeed; others are downright unethical.
No retail company can really utilize the same techniques. Imagine a hardware company or physical product company that got a 75,0000 customers over night. The only thing happening the next day would be customer support emailing order cancellation notices.
I don't know why this strikes me as relevant at the moment but it does.
There's nothing about fake users in the Reddit start-up story that equates to cheating (cheating what or whom exactly?).
Cheating requires that there's a framework of defined fairness in place such that you're violating it.
No such framework exists in the context in question (eg: other human users were not promised there were no fake users). Your premise is wrong accordingly.
You might as well claim that when someone at an old-school software conference showed off their product in person, it was cheating (after all, they hadn't even purchased the product and they weren't an organic user). Or that to demonstrate a product on QVC is cheating, because the people doing the demonstrating aren't likely real customers and didn't come to discover the product in a strictly organic manner.
If you have to create fake users to demonstrate how an entire system works to the first real users, the last thing that qualifies as is cheating. As in the QVC example, showing off how a product works through simulation, is among the most important things you can do with a new product or service.
How did Foursquare use gamification to acquire users?