Nintendo Announces SNES Classic, Comes with 21 Games
kotaku.com
kotaku.com
I was able to get an NES Classic because I lined up a half hour before a store opened the first day and got in on the initial shipment. I never saw it in stores after.
Unless Nintendo is clear that things are going to be different this time, considering the popularity of the NES Classic, people are going to be lining up over night to try to get this SNES Classic.
I don't think Nintendo needs to clarify anything. They're releasing a product people want, and there may or may not be a limited time to get one. This will sell like crazy.
(Defining "momentum": media-industry journalists tend to decide what companies to write about by looking around to see what companies are already in the news for other reasons. Nintendo in the news for the SNES Classic almost undoubtedly translates to more coverage of the Switch.)
edit, to add: and I get the shortage at launch, but to not even manufacture enough units to even come close to meeting demand (which, I know, was unknown at the time) leaves an extra sour taste in my mouth.
Especially when I can get significantly the same experience or an even better one with a Wii running the Homebrew Channel for no cost other than the Wii and an extra Wii-mote. Nintendo's competition here is straight up piracy, and they didn't even want to meet demand here.
The online equivalent is to set a bot to watch the online vendors and as soon as something goes on sale, order.
> We aren’t providing specific numbers, but we will produce significantly more units of Super NES Classic Edition than we did of NES Classic Edition.
We aren’t providing specific numbers, but we will produce significantly more units of Super NES Classic Edition than we did of NES Classic Edition.
Super Nintendo Entertainment System: Super NES Classic Edition is currently planned to ship from Sept. 29 until the end of calendar year 2017. At this time, we have nothing to announce regarding any possible shipments beyond this year.
Our long-term efforts are focused on delivering great games for the Nintendo Switch system and continuing to build momentum for that platform, as well as serving the more than 63 million owners of Nintendo 3DS family systems. We are offering Super Nintendo Entertainment System: Super NES Classic Edition in special recognition of the fans who show tremendous interest our classic content.
IIRC, the ROMs floating around on the internet needed some binary patching to run correctly. If Nintendo uses the pirated version that generally exists on the internet like they did for the NES classic, you could argue that they don't own all the copyright to it.
Unlike most emulator-writers, Nintendo aren't trying to be "faithful to what the original hardware did", after all. They get to define the hardware and to define the experience. The "SNES Classic" experience of a game doesn't have to be the same thing as the SNES experience of a game—especially if it's a game nobody ever (legitimately) played on a SNES, and thus a game nobody has nostalgia over seeing reproduced in its original fidelity.
On the other hand, they might just still have the original source code lying around to fix and rebuild. Under the old pre-SCM development paradigm, you might throw all that stuff away when you release a game... but there's no reason to throw it away for an unreleased game.
https://arstechnica.com/gaming/2017/06/plug-and-play-snes-cl...
https://web.archive.org/web/20150707132659/http://www.ninten...
" "During development we received a copy of the mastered Star Fox 2 ROM to play, and it was quite a blast." This ROM would have been the final game, complete with QA tweaks and ready for a release that never happened. Cuthbert is keen to point out that this version is far superior to the numerous leaked prototype ROMs which are currently doing the rounds on the web - the leaking of which has been erroneously attributed to himself. "There are a few ROMs on the net in various conditions," he states. "But the ones I checked out are all old and they don't have the randomizing Rogue-like stuff working or all the encounters in place, so you don't really get the feel of the game we were making." "
I hope Nintendo actually produces enough to meet demand this time and doesn't cancel it after a few months like they did with the NES Classic. But then again I have a gamer friend who is still looking to buy a Switch and can't even find that in stock... perhaps Nintendo needs some help with their supply chain.
I suspect they just need help with supply chain.
EDIT: On the Play Store, at least, FF3 has almost twice as many reviews as CT, so maybe this doesn't hold up.
FFVI's ports have always had a negative (worse sound quality for GBA, awful art work for iOS/Steam, horrible load times on PSOne). The only negative of the SNES version is the translation and perhaps some bugs. If you don't own a Wii or Wii U (or Switch, if they ever get the VC working on there), this is the only legal way to play the SNES version of FFVI!
Does that load-time still exist if you're playing the downloadable version of the game released on the "PSOne Store", on e.g. a PS3? If yes, would it still exist if you stuck an SSD in the PS3?
For what it's worth, I have FFIX on my PS3 digitally and it's still a bit too slow for me (the game pushed the PSOne capabilities a bit too much!).
No idea about PS3 with SSD.
There are a lot of little references to the game in FFXV: the way items look on the map; the "Dream Egg" you get from the Choco-Mog festival; the way that you leave the final dungeon by "waking up from a dream"; etc.
Also, in the questionnaire Square Enix put out to gauge interest for FFXV DLC, there was a question that went something like "select your favorite Square Enix titles", and Chrono Trigger was the first option on the (short and not-alphabetically-sorted) list.
So, in light of this, a lack of CT on Nintendo consoles (despite other "kept-away" properties like SMRPG and FF6 now being released for Nintendo's use) might translate to "we don't want to sell people the old version of the game and satisfy their demand for it, because we're thinking about announcing a CT remake if-and-when the FF7 remake seems to be successful."
Or, of course, it might just be FFXV's director Hajime Tabata really liking CT, and wanting to making games that are like it, rather than explicitly remaking it.
Either way, I think we're likely to see Square Enix "paying attention to" CT in the future.
FF3 (US), has such a bad rep compared to later localisations of 6 that it really only has any kind of value within this context, I'd imagine it was very cheap to get from Square compared to something like Chrono Trigger.
Kirby being in-house is free, of course. The only reason to not put a Nintendo game on the machine (w/e of All Stars and any games which may have emulation issues) is a fear that it would significantly bring down the overall average quality a lot.
If Nintendo released enough Mini-NESs last year to match the demand, by this point right now there would be thousands upon thousands of them lying around doing nothing and being resold for every decreasing prices. Most people surely bought it because the box was cute and/or it was a remarkably easy gift for someone, I can't imagine many of them are getting much use right now.
With an awareness they're no longer on sale and somewhat in-demand, people are going to less likely to get rid of theirs. By not satisfying demand they're managing to avoid long-term damage to the value of NES nostalgia.
Along with that, not only would saturating the market effectively kill the chances of simply rereleasing it for another wave of hype and high sales in a few years, it'd also potentially greatly cripple the market value of the games on the machine. Nintendo have made a killing from re-releasing Super Mario Bros alone over and over, if it's on the virtual store right now I imagine it's gotta be at least $5. That's achieved by treating it like a thing of value, not the kind of thing you find on some cheap "RETRO CLASSICS" type bundle, preventing the NES-mini from feeling disposable helps prevent the games on it from feeling worthless.
TL;DR? They're doing an approach which has worked very effectively for another company in the entertainment industry http://disney.wikia.com/wiki/Disney_Vault
I only missed the 2 Kirby games, Star Fox 2, Super Mario RPG, and Contra III.
Here was my list:
* Chrono Trigger * Donkey Kong Country * Donkey Kong Country 2 * Earthbound * F-Zero * Final Fight * Final Fantasy 2 * Final Fantasy 3 * Harvest Moon * Illusion of Gaia * Legend of Zelda: Link to the Past * Mega Man X * Killer Instinct * NBA Jam * Pilotwings * Secret of Mana * Sim City * Star Fox * Super Street Fighter 2 Turbo * Super Castlevania IV * Super Ghouls n' Ghosts * Super Mario Kart * Super Mario World * Super Mario World 2: Yoshi's Island * Super Metroid * Super Punch-Out!!! * Super R-Type 3 * Teenage Mutant Ninja Turtles 4: Turtles in Time * Tetris Attack * Zombies Ate My Neighbors
Availability of new systems has never been a strong point of Nintendo.
You could say the same thing about buying a Macbook instead of a comparable Windows machine and hackintoshing it.
[0] https://www.amazon.com/Nintendo-New-3DS-Solgaleo-Lunala-Blac...
One of the nice things about the NES Classic was that it used the same port as a Nunchuck, meaning you could use it with your old modded Wii. Would be nice if the SNES controller had a similarly useful connector, perhaps for Switch compatibility.
I wonder how different it will be to the fan-edited ROM (if at all).
> UPDATE (1:53pm): And here’s Nintendo, confirming that the company does plan to ship more SNES Classics, but only this year.
>> We aren’t providing specific numbers, but we will produce significantly more units of Super NES Classic Edition than we did of NES Classic Edition.
>>Super Nintendo Entertainment System: Super NES Classic Edition is currently planned to ship from Sept. 29 until the end of calendar year 2017. At this time, we have nothing to announce regarding any possible shipments beyond this year.
>> Our long-term efforts are focused on delivering great games for the Nintendo Switch system and continuing to build momentum for that platform, as well as serving the more than 63 million owners of Nintendo 3DS family systems. We are offering Super Nintendo Entertainment System: Super NES Classic Edition in special recognition of the fans who show tremendous interest our classic content.
Nintendo will always be the only one who can legally sell a finished product like that.
A random collection of parts can be made to run a random collection of games at "decent" fidelity+speed, but you get much better results by cloning the output of a megacorp's QA pipeline.
I'd much rather give Nintendo my money for the work they did designing the system, if they'll let me. But if they won't, their design will still likely be better, such that the best third-party device to get will be the one that most closely rips it off.
So I wouldn't be too hopeful for a decent clone.
If you want Nintendo build quality you can buy a Wii (dirt cheap) and a classic controller and set it up to run homebrew.
Great for nostalgia sake.
But I'd say just Mario RPG alone is enough to buy this thing!
Lord have mercy.
Never released before.
I guess this is for people who don't know how to make a folder on their PC?
Or they want something people at get-togethers will pick up and play and don't want to run into "oh yeah, you need to make sure your controllers are off when it starts up or they won't connect" or "I just updated it and haven't forced HDMI audio in the config so the sound doesn't work right now, sorry" or any of a dozen other stupid problems that crop up with self-managed emulator boxes.
Not all are. I have nothing bad to say about the 8bitdo SNES30 replica controller. It feels almost exactly like the real mcoy (and actually feels a bit better IMO due to the slight added weight of the battery/bluetooth components) and functions flawlessly.
http://www.8bitdo.com/snes30-sfc30/
DISCLAIMER: I'm in no way involved with that company, just a really happy customer.