Can someone explain how if the PS4 (without "pro") with its 2 GFLOPS is not able to run complex games at 1080p at 60Hz, while the the XBox One X, with just 6 GFLOPS, is marketted as able to render games at 60Hz in 4K? Note that 4K requires 4 times the fillrate of 1080p, and that the memory bandwidth increase is just about +50%, and the CPU performance increase has been small in comparison.