The Xbox One X: Initial Impressions
techcrunch.com
techcrunch.com
It kind of makes me sad.
I don't see how MS intends to sell them though. The Xbox One S is currently $200. Even if that's temporary it seems like a lock that they might drop the price again to $200 for the holidays.
A PS4 Pro is $400 assuming no bundles or price cuts.
So how in the world do you get people to pay $500 for the Xbox One X? It's 2.5x as expensive as your previous/current/lower-end console. It's at least 25% more than the competition's high end console.
And that's price, so it doesn't include the ecosystem and software and such.
$500 just seems like a big obstacle to success.
Otherwise, most people who "switch" consoles keep the legacy console to play "old" games rather than shelling out for the same content twice. Particularly now in the age of account-specific digital downloads that you can't sell / recoup on the secondary market.
https://www.engadget.com/2017/06/10/microsoft-xbox-one-s-199...
+$100 for 4k Blu Ray support and much stronger performance.
http://www.gsmarena.com/htc_one_s-4574.php
X => $499 (4k native being the prime attraction) S => $249 (Original perf bit less than PS4)
Have to see how Games world would react to the reality of optimizing for two Consoles and Single plat.
Depends on 4K TVs popular uptake. Interesting times!
Modern consoles on a hardware level are closer to PCs than they have been in the past. Pick good algorithms, plan ahead to use as much as of the available resources as possible (but no more) and know what variables you can scale on. This is general game optimization for any platform. Only when the profiler's show you issues in one platform and not the will game devs need to break out #ifdefs and write high level game code differently.
This isn't like ye olden time of the original NES where the whole game must be written in handcrafted insanely optimized assembly. There are fewer major architectural decisions to make that are significant between platforms. It used to be that one system had memory dedicate to parallax scrolling and another had memory dedicate to rotating texture in increments other than 90 degrees, now they all do most basic operations pretty well and the expensive things are all expensive in the same way.
FreeSync. It supports FreeSync. This is weirdly interesting... perhaps an attempt by AMD to push back against G-Sync's dominance.
[1]: http://wccftech.com/blow-checkerboard-rendering-ps4pro-isnt-... [2]: https://en.wikipedia.org/wiki/Checkerboard_rendering
S3X sells.
Confirmed
I've had one for 2 years and I'd hardly call myself an early adopter when it comes to TV.
You can pick up a 49" 4k for considerably less than the price of the X1X these days, hardly a massive commitment to fully appreciate the better GFX