Because you know exactly what you're going to get from Starbucks. Or even if it's a coffee shop you've never been to before, you have a pretty good idea what to expect when you order a coffee.
I made my first iOS app freemium because you just can't tell what an app is like by looking at some screenshots. Freemium lets the user assess the quality of the app before paying for it.
The user gets to make sure they aren't completely throwing money away, or don't need to hassle with refunds, and the creator gets an easy way to get their name out there and grab users from the competition without any commitment.
As long as the price isn't obfuscated, i love the freemium model.
This is only true for things costing small sums of money. Shelling out $5-$10 for a new drink at Starbucks or a new dish at a restaurant and not being completely happy with the result is no big deal. Shelling out $25K for a new car and not being completely happy with the result is a big deal.
My question then is why are we treating mobile apps like new cars when they're priced (or as I'm arguing - should be priced) like new coffee drinks? I'm no economist, but I think a nominal fee for apps would have a huge impact on the app store. Reviews will be more honest and as such the crap will sink much faster and the cream will rise much faster. It would then be much easier to find good apps, apps that no one would think twice about paying a nominal purchase price.
That's my $0.02's worth anyway!
you realize that most people don't do this right?
Whoa...are you serious? I hope you're not right but now I'm afraid you might be. If you're right then people are much more boring than I'd thought.
>Why settle for known mediocrity when you have the chance to get something great?
At a mom and pop? With some random nameless cook?
And people are balanced differently on if they prefer convenient and familiar or new and interesting.
I think McDonalds have a lot of scale-factors in their success and revenue that aren't applicable to shops that are not gloval franchises. Don't believe that its because they're generally considered fantastic.
It's the same reason Reddit is free: because that makes Reddit one of the most influential news sources circa 2017.
We just got Netflix, it beat other options (Amazon mainly) because of the low price. I never get Starbucks (nor go out for a hot drink) because it's too expensive; when Netflix price increases I'll be moaning.
Those moaning with me are likely to be people who also can't afford $overpricedCaffeineProduct, no?
Starbucks coffee and Netflix subscription cost what they cost. Take it or leave it. If you take it, that becomes your baseline. And regulars/subscribers generally don't like when the base price goes up. Doesn't matter if the base price was $3 or $30.
Hmm, I'd guess YC spends at least 1M USD /yr on HN infrastructure, moderators and aggravation/distraction.
So commenters should be providing value above that. There are about 1000 comments on the front page now. They must be worth about 2 cents each.
;-)
If you could get one customer at $100 or fifty customers at $10, what is your product 'worth'?
On the other hand, if I conclude that my product provides X dollars of value to my customer, I know I should be able to set the price at X-Y and get many customers.
By this logic, all free apps are worthless. Do you mean to tell me that each and every app on all of your devices were paid downloads? I find that unrealistic and hard to believe.
Also...do you use Facebook and/or Google? Those are also free to use and think it would be a stretch to call them "worthless" (I'll concede that many people, including me, find Facebook next to useless except for marketing purposes, but I would not try to make an argument that it is worthless).
That's largely my experience, there are one or two exceptions but if I look at the stuff that I use for years, software that has been continuously maintained and is functionally rich and stable it's nearly all commercial.
Depends on your judgement of complete functionality. If you only need the functionality short of the IAP, then what's wrong with using the free app?
And if you want the full functionality and are happy to pay the IAP, why not just consider it a paid app with something of a trial?
On the latter point, given there is no real app store functionality for trials, free with IAP should be cut some slack when done properly IMO.
Most shareware applications were bad too, most web services/web applications are bad. Most paid applications are probably bad too, but one can only test a few of them.
The perceived badness of free applications is overblown because there are so many of them (but that is mostly because mobile made distributing applications trivial) and one can test swaths of them, well, for free.
What's the difference?
This definitely is a similar model to a free app with in-app upgrades. The challenge is coming up with a model where the user will decide they want to upgrade. Is it more features? Is it a restricted timeframe? More game levels?
I bet different app types do better with different options. I'd be curious if anyone has captured data on the best option for the different categories.
I threw it online, by uploading it to several of those shareware app hosting sites that used to exist and hosted it on my own site as well. The app was fundamentally free, but if you wanted to use it legally in an organisation you had to by per-user licences.
To my utter surprise, cheques started arriving in the mail, some for 100's of user licences. Several were FTSE100 companies. It turned out that my app had a killer feature - when you sent a 'note' to someone else, it appeared on their screen almost immediately on top of what ever they were doing. Apparently traders loved this, so my apps was being used in several banks on their trading floors.
The whole thing was short lived, and the money I made was a short bubble. Less than a year later it all dried up, and NetNote[1] was consigned to history.
Back to point though, and why I'm replying - one of the large banks asked me to come in for meeting to discuss upgrades to the app - as they'd paid for 1000+ user licences I felt duty bound to attend the meeting. However, what they basically wanted was a complete overhaul of it and had a request list as long as my arm. As an indie developer I couldn't commit to that, so I didn't make any promises, and then completely failed to deliver on their requests.
Of course I regret that now.
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[1] https://web.archive.org/web/20030323215705/http://www.jaruze...