In truth, there are problems both in the system and with individuals, and failings in each reinforce the other, and effective aspects of each also reinforce each other.
This seems like a forewave of the trends that point towards the basic income argument. Fewer productive jobs being necessary than labor force to fill them results in bifurcation of the labor market: between overpaid specialties (e.g. software dev) and underpaid make-work (e.g. McDonald's and Walmart) there's been a hollowing out "historically normal" jobs that don't take specialized knowledge but are still productive enough to afford a good quality of life.
In the face of this, opting out and escaping into a virtual world seems fairly reasonable. Especially if you're on the losing end of whatever the current hot specializations are.
I can't think of any substantial value-adds from sales/marketing in the future to necessitate adding jobs there. High value (e.g. Apple) is currating a brand and most value is added at the top (average Genius salary looks around $45k [1]). Low value (e.g. Android OEMs) doesn't have the profit margins to support a larger human-sales/marketing team. And commodity (e.g. McDonald's) is high-level strategic branding with essentially no low level value add.
[1] https://www.glassdoor.com/Salary/Apple-Mac-Genius-Salaries-E...
What happens when many business services are selected from automated markets... I guess we all sell custom hand-made widgets to each other?
I don't think your situation is typical even for people your own age. I suspect the biggest generational difference is TV vs. video games.
"To draw a firm conclusion, however, would take a clearer understanding of the direction of causation. While games improved since the turn of the century, labour-market options for young people got worse. Hourly wages, adjusted for inflation, have stagnated for young college graduates since the 1990s, while pay for new high-school graduates has declined. The share of young high-school and college graduates not in work or education has risen; in 2014 about 11% of college graduates were apparently idle, compared with 9% in 2004 and 8% in 1994. The share of recent college graduates working in jobs which did not require a college degree rose from just over 30% in the early 2000s to nearly 45% a decade later. And the financial crisis and recession fell harder on young people than on the population as a whole. For people unable to find demanding, full-time work (or any work at all) gaming is often a way to spend some of one’s unwanted downtime, rather than a lure out of work; it is much more a symptom of other economic ills than a cause."
There are other articles about this (e.g. http://www.vulture.com/2017/02/video-games-are-better-than-r...) all confirming that unemployed people who play video games don't have the same increase in unhappiness that other unemployed people have. Which might be good for their short-term well-being, and is something to keep in mind for the post-scarcity UBI future if that ever happens, but in the medium term worrying, both for the individuals and for the economy generally.
There are currently sectors- like construction- which are having trouble finding labor as the economy picks back up. Are these people going to avoid re-entering the labor force even when they can get a job, and are we ready for the consequences of that? And even if they do, they'll be starting out way behind on building household wealth and work experience.
I live in a country that throws away half of its prepared food. Like we're not even talking about some chopped up animal corpse that sits out for too long and has to be discarded before it goes rancid - in the US we strait-up assemble food in some factory, wrap it plastic, burn fuel shipping said wrapped and assembled food to a store halfway across the country, unwrap the food, put it in another container, and then at the end of the day just toss the remaining contents of the container into the garbage bin because you've got a few more tons of shipped and prepared food already in storage that needs to be sold. This is the post-scarcity future.
Ok, slaughtering is a problem, but I think it will sort itself out eventually.
I do not know what the issue with construction is, but it is highly unlikely that the same city have thousands unemployed playing games who could otherwise work there - if only they were a bit more miserable.