A link between video games and unemployment
economist.com
economist.com
It's funny, I can tell how in control of my life by gauging how much I play games. When I start obsessing about playing games (I like playing them, but when I feel I have to play them to escape), I know something needs to change in my life. I'm saying it's that way for everyone, but it really is a great tool for stress relief for some.
I guess it's a form of mindfulness, in a way.
But maybe you mean something more sophisticated?
- ego
- loosing track of time
- loosing track of physical reality, such as bodily sensations
- reacting
- desiring an outcome
- judging
Not all of them, and not for all video games. But any of those characteristic seems to be something quite antagonist with mindfulness.
Now somebody that is very focused, very selfless and equanimous in a competitive game will have something close to meditation. But first they are rare, and secondly the very existence of the game, being virtual and... a game, seems to be orthogonal the mindful state state.
I'm not a competitive player though, and:
- when I play dota I react A LOT.
- when I'm coding or watching a movie, I completely forget reality.
It contrast a lot with my meditation practice. Maybe some people are better at dealing with screens that I am.
I used to game really heavily during a pretty terrible period (divorce + grad school) in an attempt to cope. Of course it actually just made things worse overall while distracting my brain to make it seem temporarily better, it diverted a lot of the energy I might have used towards engaging and fixing the problems.
When I game severely (FPS shooters are my crack) I can get focused for a dozen hours at a time. My body almost shuts down, I get into a trancelike state and my metabolism recedes. I forget to eat, I don't get tired. When I finally do sleep I will wake up the next day and actually have a headache until I play again for a little while. It was that kind of physical withdrawal that made me realize long ago how pernicious it was, at least for my particular physiology and brain. Now I will only play games like that in a social setting, never alone lest I fall back into that spell.
One time in grad school I stayed up all night gaming and I slept through my alarm. I missed an exam. That I was proctoring. I went straight to a pawn shop and sold my console when I realized what I was doing to myself.
Sound like dopamine at play!
You are mindful and react on direct stimulus - while gaming, you do not think on future or past, you are immersed in your actual activity - it IS mindfulness.
BUT it does not improve mindfulness - it is easy to be mindful at interesting times - that's normal, but not so when nothing interesting is around, and you are just left alone with your own thoughts or problems. Thats what various mindfulness practices trying to improve - to be mindful in common "boring" or bad situations too.
And like for any improvements you usually have to make some effort - not just do something when it is natural.
I disagree. Reacting is the polar opposite of what mindfulness is about. Mindfulness is about, among other things, responding appropriately to what is happening, not reacting.
What you're describing, the state people get in when playing computer games, is a state of hyper-vigilance. Acute-awareness of what's directly in front of you induced by a simulated battle.
Exploration is harder -- I can't think of any off the top of my head that have absolutely no combat component. However, that's pretty much how I play Legend of Zelda: Breath of the Wild. I've barely been engaging in the combat aspect of it, choosing mostly to just roam and explore and climb and enjoy the view.
My exposure to gaming has been almost entirely seeing other people play FPSs.
Thinking about it, the most recent game I played was http://play.quantumgame.io/ which is none of those things I characterised games as.
Thanks for calling me out.
No it's not - it's called "flow", a state where you lose your reflective self-consciousness (i.e. the core of mindfulness).
It's interesting how my desire to game has almost entirely disappeared since I left there and started a new company. I'm sitting here building deep learning rigs with fat GPUs, I could just add another partition running Windows and have a killer system for Overwatch . . . but nah, I'm having too much fun with Tensorflow to care.
526/1816 [=======>......................] - ETA: 1123s - loss: 0.2013 - acc: 0.9386 - val_loss: 0.3690 - val_acc: 0.9122
That said, it still was too much time invested into stuff that isn't improving my life. Even the stuff improving thinking fast is training the intuition for wrong situations. I'd be better off doing part-time or contract work involving similar skills. Probably...
As a variation on this idea... I have a job now where I do have control over some stuff that matters to me (and it definitely helps!) But I still like to take a video game break once or twice a day.
My game of choice is a Risk-clone on my phone. It's nice because it moderately cognitively challengeing, offers some variety with different maps, and the AI is quite mediocre -- which means I usually win. Games generally take 5-10 minutes and winning I notice gives me a little lift (even though I know my opponents are at an inherent disadvantage). So I've concluded overall it's a plus for my mental health.
Of course, every once in a while I do lose, which makes me a little grumpy. In that case, I'll usually just play another game straight away and win.
I find the same with a certain chess program on my phone where I find running the lowest AI quite nice for 5 minutes and I have a couple thousand games versus it. I know I could do something more challenging, but there's something to be said for simple puzzles to be solved almost in a ritual way for comfort and stability
So if you don't have the money and you have the time you should choose activities that provide the most entertainment for the least $
Previously unemployed people would watch a lot of TV for affordable entertainment, an they probably still do it a lot. However video games can be more cognitively engaging and more social, so they might be actually an improvement.
In short: you should start reading more books if you want books to hold your attention for longer.
It's an incomplete picture if you ignore the fact that videogames are infinitely more mentally accessible. There's plenty of very cheap, very fulfilling things to do with your time but they don't provide the instant, accessible dopamine hit that movies or videogames do, which put them out of reach for a lot of people.
I don't really watch TV or movies, and I play videogames pretty sparingly. I'm definitely glad I did it, and I find my hobbies now a lot more stimulating and rewarding, but I'd be lying if I pretended it wasn't a somewhat difficult habit to get into.
(I'm defining better as wider and deeper selection of books and ignoring anything else, like other library services, library hours, whatever.)
Of course I could have gone to the library, but I read a lot more if the book is a tap away on my tablet.
Maybe with the exception of the public library.
As much as I might wish it wasn't the case, I still agree with what you said.
My friends and I always joked about how each generation games went up $10.
Here are new NES games retailing at $55-$70 - http://img96.imageshack.us/img96/4240/90scommercials1324wwwk...
Here are new SNES games retailing at $60-$70 - https://s-media-cache-ak0.pinimg.com/originals/b9/57/24/b957...
Here are new Genesis games retailing at $45-$65 - http://farm1.static.flickr.com/215/523645427_a566d2d110_b.jp...
Here are new PS1 games retailing at $50-$55 - https://s-media-cache-ak0.pinimg.com/originals/08/89/34/0889...
What might be clouding your memory is that as a console generation ages the games might drop in price until a new generation comes in to reestablish the price at approximately $60. It is certainly possible at the introduction of the PS2 that most PS1 games were retailing for less than $50 and then it was repeated when PS2 aged and the PS3 was released, but it certainly wasn't the PS3 that introduces the $60 price point.
Sone SNES cartridges were even more expensive: Chrono Trigger was $79.99
The prices have probably changed a little, sure, but a lot of that is just inflation.
You can go fancy with entertainment, but people who don't have much money tend not to. In that context, $400 is not such a little investment. (Through phone games can be played for free.)
They also require you to be good at it to enjoy it, have slow and painful learning (depending on shape), and require you to be in a group interested in it. Unless you got in to it early on in your life it's not easy to pick up - unlike video games
That's not to say that anything is wrong with sports, because I definitely feel sports are awesome, but rather that I genuinely feel it's easier to jump into gaming than to organize a team sport like a game of basketball at the local park.
Studded boots ain't cheap.
I've spent about £5 on a video game and played for a few hundred hours. Discounting the computer, the only other cost is probably mouse & keyboard wear and tear ... and life.
It feels like there's an interesting insight there - if you're near the bottom of ladder in life (in an area with few/no jobs, have a hard time making friends, have no money for activities, etc), positive feedback loops can be few and far between, and it is very hard to get a feel for whether you're actually making progress or not. Work hard in life, and maybe you can reap some rewards years and years later, or maybe not (working at Walmart 20 years won't make you wealthy, or a respected Walmart executive). But work hard in a videogame for a few weeks or months, and you can have very concrete evidence of your progress. It's not hard to see why people would prefer investing hours in the latter then.
Maybe that's where the appeal of the army lies for some. The very clear hierarchy means you know exactly where you fit, and what the path to the next rung of the ladder is - something that is true in very few other organizations.
Hmmm...
It is exactly that dynamic of actually being predictably rewarded for hard work that people are finding in these games.
Redistribution schemes may seem just but they are very seldom anything approaching fair. Its no surprise that they almost never appear in any game mechanics.
If I were a kid and there was some game where my one of my peers always won because their parents let them spend literally hundreds of dollars on advanced gear that would cost me months of gameplay hours, I wouldn't want to play it. The game's updates and design would probably drift towards rpping off that kid's parents instead of maximzing fun. For some people, this is already real life for them.
In WoW, if my peer has a rare sword, it's not because his mom bought it.
http://nautil.us/issue/44/luck/how-designers-engineer-luck-i...
The Unreal Estate Boom
https://www.wired.com/2003/01/gaming-2/
Not long ago, a 43-year-old Wonder Bread deliveryman named John Dugger logged on to eBay and, as people sometimes do these days, bought himself a house. Not a shabby one, either. Nine rooms, three stories, rooftop patio, walls of solid stonework – it wasn't quite a castle, but it put to shame the modest redbrick ranch house Dugger came home to every weeknight after a long day stocking the supermarket shelves of Stillwater, Oklahoma. Excellent location, too; nestled at the foot of a quiet coastal hillside, the house was just a hike away from a quaint seaside village and a quick commute from two bustling cosmopolitan cities. It was perfect, in short, except for one detail: The house was imaginary.
This seems like a forewave of the trends that point towards the basic income argument. Fewer productive jobs being necessary than labor force to fill them results in bifurcation of the labor market: between overpaid specialties (e.g. software dev) and underpaid make-work (e.g. McDonald's and Walmart) there's been a hollowing out "historically normal" jobs that don't take specialized knowledge but are still productive enough to afford a good quality of life.
In the face of this, opting out and escaping into a virtual world seems fairly reasonable. Especially if you're on the losing end of whatever the current hot specializations are.
I can't think of any substantial value-adds from sales/marketing in the future to necessitate adding jobs there. High value (e.g. Apple) is currating a brand and most value is added at the top (average Genius salary looks around $45k [1]). Low value (e.g. Android OEMs) doesn't have the profit margins to support a larger human-sales/marketing team. And commodity (e.g. McDonald's) is high-level strategic branding with essentially no low level value add.
[1] https://www.glassdoor.com/Salary/Apple-Mac-Genius-Salaries-E...
What happens when many business services are selected from automated markets... I guess we all sell custom hand-made widgets to each other?
There are other articles about this (e.g. http://www.vulture.com/2017/02/video-games-are-better-than-r...) all confirming that unemployed people who play video games don't have the same increase in unhappiness that other unemployed people have. Which might be good for their short-term well-being, and is something to keep in mind for the post-scarcity UBI future if that ever happens, but in the medium term worrying, both for the individuals and for the economy generally.
There are currently sectors- like construction- which are having trouble finding labor as the economy picks back up. Are these people going to avoid re-entering the labor force even when they can get a job, and are we ready for the consequences of that? And even if they do, they'll be starting out way behind on building household wealth and work experience.
I live in a country that throws away half of its prepared food. Like we're not even talking about some chopped up animal corpse that sits out for too long and has to be discarded before it goes rancid - in the US we strait-up assemble food in some factory, wrap it plastic, burn fuel shipping said wrapped and assembled food to a store halfway across the country, unwrap the food, put it in another container, and then at the end of the day just toss the remaining contents of the container into the garbage bin because you've got a few more tons of shipped and prepared food already in storage that needs to be sold. This is the post-scarcity future.
Ok, slaughtering is a problem, but I think it will sort itself out eventually.
I do not know what the issue with construction is, but it is highly unlikely that the same city have thousands unemployed playing games who could otherwise work there - if only they were a bit more miserable.
In truth, there are problems both in the system and with individuals, and failings in each reinforce the other, and effective aspects of each also reinforce each other.
"To draw a firm conclusion, however, would take a clearer understanding of the direction of causation. While games improved since the turn of the century, labour-market options for young people got worse. Hourly wages, adjusted for inflation, have stagnated for young college graduates since the 1990s, while pay for new high-school graduates has declined. The share of young high-school and college graduates not in work or education has risen; in 2014 about 11% of college graduates were apparently idle, compared with 9% in 2004 and 8% in 1994. The share of recent college graduates working in jobs which did not require a college degree rose from just over 30% in the early 2000s to nearly 45% a decade later. And the financial crisis and recession fell harder on young people than on the population as a whole. For people unable to find demanding, full-time work (or any work at all) gaming is often a way to spend some of one’s unwanted downtime, rather than a lure out of work; it is much more a symptom of other economic ills than a cause."
I don't think your situation is typical even for people your own age. I suspect the biggest generational difference is TV vs. video games.
I've become more aware of these little benefits as I've stopped playing games in lieu of other priorities. That being said, I don't think I'll go back to playing video games to any intense or serious degree any time soon--they really are quite addictive. I guess because they tap into those natural human drives for accomplishment, control, and competition, unlike other forms of entertainment. It's a fun hobby, and probably third best as far as general benefits go, behind creative hobbies and sports. That being said, it is way too easy to get sucked in, and to, as this article seems to suggest, let games become a substitute for more meaningful structures in your life.
Alcohol or drugs, for example.
It's nice we live in an age where there's engaging entertainment like video games instead of just more passive entertainment like TV.
Certain drugs, such as psychedelics, can also provide opportunities for personal reflection and growth.
drugs like marijuana make everything more stimulating. Food tastes better, music sounds better, you can enjoy movies from almost any genre.You can get into great conversations with your partner where you are actually interested in what they are saying. Get over musicians block and let the music flow. so on.
read this https://munchies.vice.com/en_us/article/science-says-weed-ma...
You think it's being perceived to chemo patients for the placebo effect?
https://www.cancer.org/treatment/treatments-and-side-effects...
> perceived
prescribed
> chemo patients
are we still talking about stimulation or in fact about the opposite? You just said chemo patients want to feel their pain intensified, if I got that right.
I'm sure you are looking for a stimulating conversation to learn more about it. In return you should stop trying to educate other people, even more so when you get your information from vice of all places.
Most people are just expecting something out of doing it so they become convinced to have achieved something and that might actually be the case to some degree, but mostly it appears bigger in hindsight than it actually was because of clouded judgment.
Edit:
The consequence is that people get exited anyway and exhaust that because of numbing effects until much later after the fact.
Is there a study for this to show us what it measures?
It's pretty difficult to overdose on MMOs or get a super-high dose fentanyl batch. I'm not sure how you get worse than death.
Leisure Luxuries and the Labor Supply of Young Men http://economics.sas.upenn.edu/system/files/event_papers/lei...
At the least, I got it out of my system and am now back to personal technical projects/blogging.
https://phys.org/news/2015-09-link-economy-crime-broken.html
There are a lot of hypothesis to explain that, but I believe computer games played some role in that.
However I think the strongest connection seems to be in the amount of lead in the blood and crime. The crime rates seem to fall everywhere in the world (with predictable delay) after that country restricts lead in gasoline. We know that lead is causes developmental problems in children (like problems with impulse control).
Aside being a former gamer (no time anymore) and having worked in the games industry for 6 years, that stock photo is a prime example of the ridiculous way game playing is portrayed on TV and film and by publications that don't know much about games. No one ever plays games with their controller held that way and their arms reaching out.
MORPHEUS: Where did you hear about the laws of thermodynamics, Neo?
NEO: Anyone who's made it past one science class in high school ought to know about the laws of thermodynamics!
MORPHEUS: Where did you go to high school, Neo?
(Pause.)
NEO: ...in the Matrix.
MORPHEUS: The machines tell elegant lies.
(Pause.)
NEO (in a small voice): Could I please have a real physics textbook?
MORPHEUS: There is no such thing, Neo. The universe doesn't run on math.
[0] https://scifi.stackexchange.com/questions/1263/is-the-basic-...
It's probably the kind of thing that will be easily debunked by a real physicist (if you are one, go ahead) but I find the idea quite mind-blowing if I think about it for too long.
I've seen this as an explanation for quantum uncertainty.
>NEO: I've kept quiet for as long as I could, but I feel a certain need to speak up at this point. The human body is the most inefficient source of energy you could possibly imagine. The efficiency of a power plant at converting thermal energy into electricity decreases as you run the turbines at lower temperatures. If you had any sort of food humans could eat, it would be more efficient to burn it in a furnace than feed it to humans. And now you're telling me that their food is the bodies of the dead, fed to the living? Haven't you ever heard of the laws of thermodynamics?
>MORPHEUS: Where did you hear about the laws of thermodynamics, Neo?
>NEO: Anyone who's made it past one science class in high school ought to know about the laws of thermodynamics!
>MORPHEUS: Where did you go to high school, Neo?
>(Pause.)
>NEO: ...in the Matrix.
>MORPHEUS: The machines tell elegant lies.
>(Pause.)
>NEO (in a small voice): Could I please have a real physics textbook?
>MORPHEUS: There is no such thing, Neo. The universe doesn't run on math.
but then some shit-for-brains hollywood producers read the script, decided it was too intellectual/nerdy and had it rewritten as "humans are batteries" which is gibberish to anyone with an education, but hollywood loves the lowest common denominator.
My personal headcanon is that the machines were laboring under something akin to Asimov's three laws, which required that they preserve humanity. The Matrix, then is a loophole, something which technically satisfies the requirements of their core programming, but in a way that is advantageous to the machines.
But then, once you've got all those people hooked up, you might as well make some use out of them. They aren't the most efficient battery around, but if you've got to keep them anyway, they might as well serve as a load balancer. The people of Zion just came later and mistook an ancillary benefit for the machine's primary purpose.
"Young people earn less, face higher unemployment rates than ever, and have been hit hard by financial recessions. Are video games to blame?"
In the end it is very simply though wherever you are from, you can either spend your time consuming or you can spend it creating.
I don't think there's any evidence for this, and the call to panic is based on it.
Compare:
1. "Shogun: Total War" to "Warhammer: Total War" or
2. Civ2's city spamming to Civ5 really well designed gameplay.
3. 1993's Stronghold [0] is so easy for modern gamers to win it feels more like an interactive screensaver than a game and it was a great game when it was released.
The only real exception to this rule is RTS games like Starcraft or C&C, but only in multi-player.
tl;dr Gamers and game play are in a Red Queen's race with each other.
[0]: https://en.wikipedia.org/wiki/Stronghold_(1993_video_game)
It's interesting seeing the better gamers "fidget" (in my current game, CS:GO, players switch weapons, or reload, or swish their knife which gives an accompanying short sound effect) which is a self comfort move I think but in the context provides a low level visual-aural stimulus that I suspect is doing duty as a "reward" stimulus akin to that in a Skinner box.
Thoughts?
Now gamers have their own online communities; I guess that the network of online friends could help to build a real world network to solve real world problems. This would be of great value to the players.
I wonder if future games will have a built in social networking functionality...
You could easily drive part time for Uber and get your emotional fulfillment from video games without being supported by wealthy parents.
There might be an indirect causation which is homework vs games, but I suspect that students with less encouragement from their parents to do their homework spend the time on games.
So forbid homework and make the schools take responsibility for actually learning their students something.